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	<title>Cthulhu - Revision history</title>
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	<updated>2026-09-26T22:50:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Merge: merge.py</title>
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		<updated>2026-09-26T06:24:06Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:24, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Leviathan, Gabriel, have enough MP, killed 15k Mobs and have Insanity lvl 4 applied to yourself&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Leviathan, Gabriel, have enough MP, killed 15k Mobs and have Insanity lvl 4 applied to yourself&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使い方 &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用法 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動 &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;パッシブ &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, True] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Nature &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The user becomes a Digital Nature. This means they are rendered immune to the effects of time. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, True] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;デジタルネイチャー &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用者はデジタルネイチャーとなる。これは時間の効果を受けなくなることを意味する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, In-Slot] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond Jealousy - While in&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slot, this skill allows you to randomly siphon 魔素 and オーラ from your target on hit. There is a 50&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance when you siphon 魔素 and オーラ to applied &quot;Jealous&quot; to their MP and AP bar. Preventing it from regenering in a similar fashion to サバクモノ&#039;s カオティックフェイト. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, In-Slot] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;嫉妬超越 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;スロットイン時、このスキルを使用すると、ヒット時にターゲットから魔素とオーラをランダムに吸収できる。魔素とオーラを吸収した際、50&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;の確率で相手のMPとAPバーに「嫉妬」を付与する。サバクモノのカオティックフェイトと同様に、回復を阻止する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動 &lt;/del&gt;Toggle] 嫉妬の幸運 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While toggled on, you passively have Luck X and will automatically remove effects from yourself (Based off the UltimateNightmareSkillConfig&#039;s &quot;CthulhuEffectPurge&quot;: Config). for 1&lt;/del&gt;,000 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MP.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive &lt;/ins&gt;Toggle] 嫉妬の幸運 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;トグルオンの間、受動的に幸運Xを獲得し、自身の効果を自動的に解除する（UltimateNightmareSkillConfigの「CthulhuEffectPurge」コンフィグに基づく）。1&lt;/ins&gt;,000 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MPを消費する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効 &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;アクティブスキル &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Press] 吸収 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has several modes. The user can shift press between them. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Press] 吸収 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;これには複数のモードがある。使用者はシフトキーを押しながらモードを切り替えることができる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;粉砕 Jealous &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When this mode is selected, toggle the 粉砕 Jealousy on, and any target with higher MP or AP than you will gain &quot;Envied&quot; Effect. Targets with this suffer a small amount of MP or AP 吸血 (ランダム) on being damaged by the user. If the user&#039;s MP or AP is lower than the target, they will recieve the &quot;Stolen Luck&quot; effect. Stolen Luck will reduce the effected target&#039;s dodge chance and crit chance by 50&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per level.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;圧殺の嫉妬 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;このモードを選択して圧殺の嫉妬をオンにすると、自分よりもMPまたはAPが高いターゲットに「羨望」効果が与えられる。これを受けたターゲットは、使用者からダメージを受けると、少量のMPまたはAPを吸血（ランダム）される。使用者のMPまたはAPがターゲットよりも低い場合、「盗まれた幸運」効果を受ける。「盗まれた幸運」は、効果を受けたターゲットの回避率とクリティカル率をレベルごとに50&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;減少させる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**劣等 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used, for the next 60 seconds, (100 when mastered), you become empowered, gaining increased 攻撃 Damage and Armor, as you reflect the properties of 吸収. During the duration you have the 嫉妬の鏡 effect, all attacks become &quot;劣等&quot; making them only capable of doing a maximum of 500 Damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**劣等 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用すると、次の60秒間（習得時は100秒間）、吸収の特性を反映して攻撃力と防御力が上昇し、強化状態になる。嫉妬の鏡効果を受けている間、すべての攻撃は「劣等」となり、最大500ダメージしか与えられなくなる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**力能強奪 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When pressed, the looked at target suffers 魔素 and オーラ 吸血, losing 2&lt;/del&gt;.5% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and applying a 1&lt;/del&gt;.5% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;最大魔素量 and AP stunt with Jealous. now causes the target to have 凍える.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**力能強奪 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;押すと、見つめているターゲットが魔素とオーラの吸血を受け、2&lt;/ins&gt;.5%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;を失い、嫉妬による1&lt;/ins&gt;.5%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;の最大MPおよびAP阻害を付与する。現在はターゲットに冷気を付与するようになる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Press] 凝固・静止 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has several modes. The user can shift press between them. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Press] 凝固・静止 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;これには複数のモードがある。使用者はシフトキーを押しながらモードを切り替えることができる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**熱的死 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instantly kill any nearby mob without Thermal Nullification.  Or any mob with less than 70&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your EP.  Any target that survives is affected by 熱的死 effect, which makes them take more Cold Damage and Spatial Damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**熱的死 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;熱無効を持たない近くのモブ、またはEPが自身の70&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;未満のモブを即死させる。生き残ったターゲットは熱的死効果を受け、冷気ダメージと空間ダメージを受けやすくなる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**反撃凍結 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When in-slot this mode causes the next attack of the target to render the attacker completely still and take the damage they&#039;d take x3.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**反撃凍結 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;スロットイン時、このモードはターゲットの次の攻撃で攻撃者を完全に硬化させ、受けるはずのダメージを3倍にして反射させる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**永遠の世界 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The user&#039;s Magicules and オーラ are not expended while in 永遠の世界. The user&#039;s allies also obtain this benefit, and all regeneration (HP, SHP, MP and AP) is stopped in Eteneral World, but nothing can die either (左 at 1 HP). This effects all thins in a nearby 16x16 radius.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**永遠の世界 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;永遠の世界中、使用者の魔素とオーラは消費されない。使用者の仲間もこの恩恵を受け、永遠の世界ではすべての回復（HP、SHP、MP、AP）が停止するが、誰も死ぬこともなくなる（HP1で踏みとどまる）。これは周囲16x16の範囲内のすべてのものに影響する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Complete 凝固・静止 &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used, it completely renders time still for 15 seconds. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;完全固定 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用すると、15秒間完全に時が停止する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Press] 祈念(デヴォーション) - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has several modes. The user can shift press between them.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Press] 祈念(デヴォーション) - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;これには複数のモードがある。使用者はシフトキーを押しながらモードを切り替えることができる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**白銀吸収 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The user stops the time in the area for 3 seconds, while time is stopped, it instantly kills any target without an アルティメット Skill. You regeneration is sealed for 5 seconds regardless;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**白銀吸収 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用者は周囲の時間を3秒間停止させる。時間が停止している間、アルティメットスキルを持たないターゲットを即死させる。どのような場合でも自身の回復は5秒間封印される。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If they possess an アルティメット Skill &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;アルティメットスキルを所持している場合&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And have less than 80&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the user&#039;s EP, they lose 80&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of their HP and MP&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;かつ使用者のEPの80&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;未満である場合、HPとMPの80&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;を失う&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And have less than 60&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the user&#039;s EP, they lose 60&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of their HP and MP&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;かつ使用者のEPの60&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;未満である場合、HPとMPの60&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;を失う&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And have less than 20&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the user&#039;s EP, they lose 40&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of their HP and MP&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;かつ使用者のEPの20&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;未満である場合、HPとMPの40&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;を失う&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If they have EP within 10&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the user, or above the user, they lose 20&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of their HP and MP.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用者のEPの10&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;以内の範囲、または使用者を上回るEPを持つ場合、HPとMPの20&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;を失う。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;絶対 Stop &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After using this, in a 12x12 area, the restoration of energy for all but yourself is impossible for 30 seconds. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;絶対停止 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用後、12x12の範囲内で、自分以外のすべてのエネルギー回復が30秒間不可能になる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snow Shell &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is an altered version of 雪結晶, when used the user gains x5 their HP as 結界 Points, and these 結界 Points cause the target to lose MP and AP when they hit you, until they&#039;re brokened.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;スノーシェル &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;これは雪結晶の変更版であり、使用すると使用者はHPの5倍の結界値を得る。この結界値は、破壊されるまで、攻撃を受けた際にターゲットのMPとAPを減少させる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hysterical 祝祭 &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is an evolved version of Dragon&#039;s 祝祭. The user begins to drain all nearby mobs for the next 8 seconds, the draining reduces their MP and AP by 5&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per second, unless they have within 50&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your EP, resulting in them losing 2&lt;/del&gt;.5% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per second instead. The user gains 10 seconds of resistance for every mob drained and the drained targets are inflicted with Jealous.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ヒステリックフェスティバル &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;これはドラゴンスフェスティバルの進化版である。使用者は次の8秒間、近くのすべてのモブからエネルギーを吸収し始める。吸収により、EPが自身の50%以内でない限り、モブのMPとAPが毎秒5&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;減少する（50&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;以内の場合は毎秒2&lt;/ins&gt;.5%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;減少）。使用者は吸収したモブ1体につき10秒間の耐性を獲得し、吸収されたターゲットには嫉妬が付与される。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Cthulhu&amp;diff=13794&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Cthulhu&amp;diff=13794&amp;oldid=prev"/>
		<updated>2026-09-26T04:52:39Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:52, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Cthulhu&amp;diff=8368&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Cthulhu&amp;diff=8368&amp;oldid=prev"/>
		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Leviathan, Gabriel, have enough MP, killed 15k Mobs and have Insanity lvl 4 applied to yourself&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Leviathan, Gabriel, have enough MP, killed 15k Mobs and have Insanity lvl 4 applied to yourself&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usage &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使い方 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動 &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, True] Digital Nature - The user becomes a Digital Nature. This means they are rendered immune to the effects of time.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, True] Digital Nature - The user becomes a Digital Nature. This means they are rendered immune to the effects of time.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, In-Slot] Beyond Jealousy - While in-slot, this skill allows you to randomly siphon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magicules &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aura &lt;/del&gt;from your target on hit. There is a 50% chance when you siphon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magicules &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aura &lt;/del&gt;to applied &quot;Jealous&quot; to their MP and AP bar. Preventing it from regenering in a similar fashion to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cook&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chaotic Fate&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, In-Slot] Beyond Jealousy - While in-slot, this skill allows you to randomly siphon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔素 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;オーラ &lt;/ins&gt;from your target on hit. There is a 50% chance when you siphon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔素 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;オーラ &lt;/ins&gt;to applied &quot;Jealous&quot; to their MP and AP bar. Preventing it from regenering in a similar fashion to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;サバクモノ&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;カオティックフェイト&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive &lt;/del&gt;Toggle] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Envious Fortune &lt;/del&gt;- While toggled on, you passively have Luck X and will automatically remove effects from yourself (Based off the UltimateNightmareSkillConfig&#039;s &quot;CthulhuEffectPurge&quot;: Config). for 1,000 MP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動 &lt;/ins&gt;Toggle] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;嫉妬の幸運 &lt;/ins&gt;- While toggled on, you passively have Luck X and will automatically remove effects from yourself (Based off the UltimateNightmareSkillConfig&#039;s &quot;CthulhuEffectPurge&quot;: Config). for 1,000 MP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actives &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効 &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absorption &lt;/del&gt;- This has several modes. The user can shift press between them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;吸収 &lt;/ins&gt;- This has several modes. The user can shift press between them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crushing &lt;/del&gt;Jealous - When this mode is selected, toggle the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crushing &lt;/del&gt;Jealousy on, and any target with higher MP or AP than you will gain &quot;Envied&quot; Effect. Targets with this suffer a small amount of MP or AP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drain &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Random&lt;/del&gt;) on being damaged by the user. If the user&#039;s MP or AP is lower than the target, they will recieve the &quot;Stolen Luck&quot; effect. Stolen Luck will reduce the effected target&#039;s dodge chance and crit chance by 50% per level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;粉砕 &lt;/ins&gt;Jealous - When this mode is selected, toggle the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;粉砕 &lt;/ins&gt;Jealousy on, and any target with higher MP or AP than you will gain &quot;Envied&quot; Effect. Targets with this suffer a small amount of MP or AP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;吸血 &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ランダム&lt;/ins&gt;) on being damaged by the user. If the user&#039;s MP or AP is lower than the target, they will recieve the &quot;Stolen Luck&quot; effect. Stolen Luck will reduce the effected target&#039;s dodge chance and crit chance by 50% per level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inferior &lt;/del&gt;- When used, for the next 60 seconds, (100 when mastered), you become empowered, gaining increased &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack &lt;/del&gt;Damage and Armor, as you reflect the properties of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absorption&lt;/del&gt;. During the duration you have the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Envious Mirror &lt;/del&gt;effect, all attacks become &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inferior&lt;/del&gt;&quot; making them only capable of doing a maximum of 500 Damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;劣等 &lt;/ins&gt;- When used, for the next 60 seconds, (100 when mastered), you become empowered, gaining increased &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;攻撃 &lt;/ins&gt;Damage and Armor, as you reflect the properties of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;吸収&lt;/ins&gt;. During the duration you have the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;嫉妬の鏡 &lt;/ins&gt;effect, all attacks become &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;劣等&lt;/ins&gt;&quot; making them only capable of doing a maximum of 500 Damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Power Siphon &lt;/del&gt;- When pressed, the looked at target suffers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magicule &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aura Drain&lt;/del&gt;, losing 2.5% and applying a 1.5% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Max MP &lt;/del&gt;and AP stunt with Jealous. now causes the target to have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chill&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;力能強奪 &lt;/ins&gt;- When pressed, the looked at target suffers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔素 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;オーラ 吸血&lt;/ins&gt;, losing 2.5% and applying a 1.5% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;最大魔素量 &lt;/ins&gt;and AP stunt with Jealous. now causes the target to have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;凍える&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fixation &lt;/del&gt;- This has several modes. The user can shift press between them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;凝固・静止 &lt;/ins&gt;- This has several modes. The user can shift press between them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heat Death &lt;/del&gt;- Instantly kill any nearby mob without Thermal Nullification.  Or any mob with less than 70% of your EP.  Any target that survives is affected by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heat Death &lt;/del&gt;effect, which makes them take more Cold Damage and Spatial Damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;熱的死 &lt;/ins&gt;- Instantly kill any nearby mob without Thermal Nullification.  Or any mob with less than 70% of your EP.  Any target that survives is affected by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;熱的死 &lt;/ins&gt;effect, which makes them take more Cold Damage and Spatial Damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Counter Freeze &lt;/del&gt;- When in-slot this mode causes the next attack of the target to render the attacker completely still and take the damage they&#039;d take x3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;反撃凍結 &lt;/ins&gt;- When in-slot this mode causes the next attack of the target to render the attacker completely still and take the damage they&#039;d take x3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eternal World &lt;/del&gt;- The user&#039;s Magicules and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aura &lt;/del&gt;are not expended while in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eternal World&lt;/del&gt;. The user&#039;s allies also obtain this benefit, and all regeneration (HP, SHP, MP and AP) is stopped in Eteneral World, but nothing can die either (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Left &lt;/del&gt;at 1 HP). This effects all thins in a nearby 16x16 radius.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;永遠の世界 &lt;/ins&gt;- The user&#039;s Magicules and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;オーラ &lt;/ins&gt;are not expended while in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;永遠の世界&lt;/ins&gt;. The user&#039;s allies also obtain this benefit, and all regeneration (HP, SHP, MP and AP) is stopped in Eteneral World, but nothing can die either (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;左 &lt;/ins&gt;at 1 HP). This effects all thins in a nearby 16x16 radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Complete &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fixation &lt;/del&gt;- When used, it completely renders time still for 15 seconds.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Complete &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;凝固・静止 &lt;/ins&gt;- When used, it completely renders time still for 15 seconds.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Devotion &lt;/del&gt;- This has several modes. The user can shift press between them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;祈念(デヴォーション) &lt;/ins&gt;- This has several modes. The user can shift press between them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whiteout Absorb &lt;/del&gt;- The user stops the time in the area for 3 seconds, while time is stopped, it instantly kills any target without an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate &lt;/del&gt;Skill. You regeneration is sealed for 5 seconds regardless;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;白銀吸収 &lt;/ins&gt;- The user stops the time in the area for 3 seconds, while time is stopped, it instantly kills any target without an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;アルティメット &lt;/ins&gt;Skill. You regeneration is sealed for 5 seconds regardless;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***If they possess an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate &lt;/del&gt;Skill  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***If they possess an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;アルティメット &lt;/ins&gt;Skill  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****And have less than 80% of the user&amp;#039;s EP, they lose 80% of their HP and MP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****And have less than 80% of the user&amp;#039;s EP, they lose 80% of their HP and MP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****And have less than 60% of the user&amp;#039;s EP, they lose 60% of their HP and MP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****And have less than 60% of the user&amp;#039;s EP, they lose 60% of their HP and MP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****And have less than 20% of the user&amp;#039;s EP, they lose 40% of their HP and MP&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****And have less than 20% of the user&amp;#039;s EP, they lose 40% of their HP and MP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****If they have EP within 10% of the user, or above the user, they lose 20% of their HP and MP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****If they have EP within 10% of the user, or above the user, they lose 20% of their HP and MP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Absolute &lt;/del&gt;Stop - After using this, in a 12x12 area, the restoration of energy for all but yourself is impossible for 30 seconds.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;絶対 &lt;/ins&gt;Stop - After using this, in a 12x12 area, the restoration of energy for all but yourself is impossible for 30 seconds.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Snow Shell - This is an altered version of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snow Crystal&lt;/del&gt;, when used the user gains x5 their HP as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrier &lt;/del&gt;Points, and these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Barrier &lt;/del&gt;Points cause the target to lose MP and AP when they hit you, until they&#039;re brokened.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Snow Shell - This is an altered version of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;雪結晶&lt;/ins&gt;, when used the user gains x5 their HP as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;結界 &lt;/ins&gt;Points, and these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;結界 &lt;/ins&gt;Points cause the target to lose MP and AP when they hit you, until they&#039;re brokened.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Hysterical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Festival &lt;/del&gt;- This is an evolved version of Dragon&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Festival&lt;/del&gt;. The user begins to drain all nearby mobs for the next 8 seconds, the draining reduces their MP and AP by 5% per second, unless they have within 50% of your EP, resulting in them losing 2.5% per second instead. The user gains 10 seconds of resistance for every mob drained and the drained targets are inflicted with Jealous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Hysterical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;祝祭 &lt;/ins&gt;- This is an evolved version of Dragon&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;祝祭&lt;/ins&gt;. The user begins to drain all nearby mobs for the next 8 seconds, the draining reduces their MP and AP by 5% per second, unless they have within 50% of your EP, resulting in them losing 2.5% per second instead. The user gains 10 seconds of resistance for every mob drained and the drained targets are inflicted with Jealous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Cthulhu&amp;diff=551&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Cthulhu&amp;diff=551&amp;oldid=prev"/>
		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MergeSource|Nightmares}}&lt;br /&gt;
{{DISPLAYTITLE:「Cthulhu, King of Divine Ice」}}{{DescriptionEcho|&amp;quot;Eversleeping he stays, as his awakening is the end of humanity&amp;quot;}} {{Nightmares/WIP}}&lt;br /&gt;
[[Category:King_Ultimates|Cthulhu, King of Divine Ice]]&lt;br /&gt;
{{Nightmares/Skill&lt;br /&gt;
|title=「Cthulhu, King of Divine Ice」&lt;br /&gt;
|image=cthulhu.png&lt;br /&gt;
&lt;br /&gt;
|Type=King Class Ultimate Skill&lt;br /&gt;
|Obtain Cost=3M MP&lt;br /&gt;
|Points to Master=x&lt;br /&gt;
|Passive=Toggle&lt;br /&gt;
&lt;br /&gt;
|Previous=[[Leviathan|「Leviathan, Lord of Envy」]] and [[Gabriel|「Gabriel, Lord of Patience」]]&lt;br /&gt;
&lt;br /&gt;
|Copying/Stealing=&lt;br /&gt;
|Race=&lt;br /&gt;
|Other=Master Leviathan, Gabriel, have enough MP, killed 15k Mobs and have Insanity lvl 4 applied to yourself&lt;br /&gt;
}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Passive ===&lt;br /&gt;
*[Passive, True] Digital Nature - The user becomes a Digital Nature. This means they are rendered immune to the effects of time. &lt;br /&gt;
*[Passive, In-Slot] Beyond Jealousy - While in-slot, this skill allows you to randomly siphon Magicules and Aura from your target on hit. There is a 50% chance when you siphon Magicules and Aura to applied &amp;quot;Jealous&amp;quot; to their MP and AP bar. Preventing it from regenering in a similar fashion to Cook&amp;#039;s Chaotic Fate. &lt;br /&gt;
*[Passive Toggle] Envious Fortune - While toggled on, you passively have Luck X and will automatically remove effects from yourself (Based off the UltimateNightmareSkillConfig&amp;#039;s &amp;quot;CthulhuEffectPurge&amp;quot;: Config). for 1,000 MP.&lt;br /&gt;
=== Actives ===&lt;br /&gt;
*[Active, Press] Absorption - This has several modes. The user can shift press between them. &lt;br /&gt;
**Crushing Jealous - When this mode is selected, toggle the Crushing Jealousy on, and any target with higher MP or AP than you will gain &amp;quot;Envied&amp;quot; Effect. Targets with this suffer a small amount of MP or AP Drain (Random) on being damaged by the user. If the user&amp;#039;s MP or AP is lower than the target, they will recieve the &amp;quot;Stolen Luck&amp;quot; effect. Stolen Luck will reduce the effected target&amp;#039;s dodge chance and crit chance by 50% per level.&lt;br /&gt;
**Inferior - When used, for the next 60 seconds, (100 when mastered), you become empowered, gaining increased Attack Damage and Armor, as you reflect the properties of Absorption. During the duration you have the Envious Mirror effect, all attacks become &amp;quot;Inferior&amp;quot; making them only capable of doing a maximum of 500 Damage.&lt;br /&gt;
**Power Siphon - When pressed, the looked at target suffers Magicule and Aura Drain, losing 2.5% and applying a 1.5% Max MP and AP stunt with Jealous. now causes the target to have Chill.&lt;br /&gt;
*[Active, Press] Fixation - This has several modes. The user can shift press between them. &lt;br /&gt;
**Heat Death - Instantly kill any nearby mob without Thermal Nullification.  Or any mob with less than 70% of your EP.  Any target that survives is affected by Heat Death effect, which makes them take more Cold Damage and Spatial Damage.&lt;br /&gt;
**Counter Freeze - When in-slot this mode causes the next attack of the target to render the attacker completely still and take the damage they&amp;#039;d take x3.&lt;br /&gt;
**Eternal World - The user&amp;#039;s Magicules and Aura are not expended while in Eternal World. The user&amp;#039;s allies also obtain this benefit, and all regeneration (HP, SHP, MP and AP) is stopped in Eteneral World, but nothing can die either (Left at 1 HP). This effects all thins in a nearby 16x16 radius.&lt;br /&gt;
**Complete Fixation - When used, it completely renders time still for 15 seconds. &lt;br /&gt;
*[Active, Press] Devotion - This has several modes. The user can shift press between them.&lt;br /&gt;
**Whiteout Absorb - The user stops the time in the area for 3 seconds, while time is stopped, it instantly kills any target without an Ultimate Skill. You regeneration is sealed for 5 seconds regardless;&lt;br /&gt;
***If they possess an Ultimate Skill &lt;br /&gt;
****And have less than 80% of the user&amp;#039;s EP, they lose 80% of their HP and MP&lt;br /&gt;
****And have less than 60% of the user&amp;#039;s EP, they lose 60% of their HP and MP&lt;br /&gt;
****And have less than 20% of the user&amp;#039;s EP, they lose 40% of their HP and MP&lt;br /&gt;
****If they have EP within 10% of the user, or above the user, they lose 20% of their HP and MP.&lt;br /&gt;
**Absolute Stop - After using this, in a 12x12 area, the restoration of energy for all but yourself is impossible for 30 seconds. &lt;br /&gt;
**Snow Shell - This is an altered version of Snow Crystal, when used the user gains x5 their HP as Barrier Points, and these Barrier Points cause the target to lose MP and AP when they hit you, until they&amp;#039;re brokened.&lt;br /&gt;
**Hysterical Festival - This is an evolved version of Dragon&amp;#039;s Festival. The user begins to drain all nearby mobs for the next 8 seconds, the draining reduces their MP and AP by 5% per second, unless they have within 50% of your EP, resulting in them losing 2.5% per second instead. The user gains 10 seconds of resistance for every mob drained and the drained targets are inflicted with Jealous.&lt;br /&gt;
{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
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