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	<id>https://wiki.you107657.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Damage_Types</id>
	<title>Damage Types - Revision history</title>
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	<updated>2026-09-25T18:46:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Damage_Types&amp;diff=562&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
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		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MergeSource|Reincarnated}}&lt;br /&gt;
== Energy Drain ==&lt;br /&gt;
{{DamageType|energy drain}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* damage type: ENERGY_DRAIN&lt;br /&gt;
* damage type: ENERGY_SOURCE_LOST&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
{{DamageType|magic}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* has non-SPIRITUAL MagicType set&lt;br /&gt;
* msgId contains &amp;quot;magic&amp;quot;&lt;br /&gt;
* note: MAGICULE_POISON is excluded&lt;br /&gt;
&lt;br /&gt;
== Holy ==&lt;br /&gt;
{{DamageType|holy}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* element == HOLY&lt;br /&gt;
* msgId contains &amp;quot;holy&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;divine&amp;quot;&lt;br /&gt;
* damage type: HOLY_DAMAGE&lt;br /&gt;
&lt;br /&gt;
== Darkness ==&lt;br /&gt;
{{DamageType|darkness}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* element == DARKNESS&lt;br /&gt;
* msgId contains &amp;quot;dark&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;hell&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;abyss&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;ray_of_siphoning&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;void&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Earth ==&lt;br /&gt;
{{DamageType|earth}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* element == EARTH&lt;br /&gt;
* msgId contains &amp;quot;earth&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;stone&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;rock&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;dirt&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;magma&amp;quot;&lt;br /&gt;
* damage type: IN_WALL&lt;br /&gt;
&lt;br /&gt;
== Flame ==&lt;br /&gt;
{{DamageType|flame}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* element == FLAME&lt;br /&gt;
* damage effect == BURNING&lt;br /&gt;
* msgId contains &amp;quot;flame&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;flaming&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;scorch&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;burn&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;blaze&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;fire&amp;quot; (case-insensitive)&lt;br /&gt;
* tag: IS_FIRE&lt;br /&gt;
&lt;br /&gt;
== Light ==&lt;br /&gt;
{{DamageType|light}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* element == LIGHT&lt;br /&gt;
* msgId contains &amp;quot;light&amp;quot; (not &amp;quot;lightning&amp;quot;)&lt;br /&gt;
* msgId contains &amp;quot;heaven&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;sun&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;wisp&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;paradise&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Space ==&lt;br /&gt;
{{DamageType|space}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* element == SPACE&lt;br /&gt;
* msgId contains &amp;quot;sever&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;dimension&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;space&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;ender&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;dragon_breath&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;spatial&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
{{DamageType|water}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* element == WATER&lt;br /&gt;
* msgId contains &amp;quot;water&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;icicle&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;ice&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;aqua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &amp;quot;ice&amp;quot; also triggers Cold.&lt;br /&gt;
&lt;br /&gt;
== Wind ==&lt;br /&gt;
{{DamageType|wind}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* element == WIND&lt;br /&gt;
* msgId contains &amp;quot;wind&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;gust&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;tornado&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Lightning ==&lt;br /&gt;
{{DamageType|lightning}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* msgId contains &amp;quot;lightning&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;thunder&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;electric&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;electrocute&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;bolt&amp;quot; (not containing &amp;quot;fire&amp;quot;)&lt;br /&gt;
* tag: IS_LIGHTNING&lt;br /&gt;
&lt;br /&gt;
== Gravity ==&lt;br /&gt;
{{DamageType|gravity}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* msgId contains &amp;quot;blackHole&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;black_hole&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;oppress&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;star&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;gravity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Heat ==&lt;br /&gt;
{{DamageType|heat}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* tag: IS_EXPLOSION&lt;br /&gt;
* any Flame damage (superset)&lt;br /&gt;
* msgId contains &amp;quot;hot&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;warm&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;heat&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;hyperthermia&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;megiddo&amp;quot;&lt;br /&gt;
* damage type: LAVA&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Heat is a superset of Flame. All Flame damage is also Heat.&lt;br /&gt;
&lt;br /&gt;
== Cold ==&lt;br /&gt;
{{DamageType|cold}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* damage effect == FREEZING&lt;br /&gt;
* msgId contains &amp;quot;cold&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;ice&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;frost&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;freeze&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;snow&amp;quot;&lt;br /&gt;
* damage type: FREEZE&lt;br /&gt;
&lt;br /&gt;
== Temperature ==&lt;br /&gt;
{{DamageType|temperature}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* any Cold damage (superset)&lt;br /&gt;
* any Heat damage (superset)&lt;br /&gt;
* msgId contains &amp;quot;thermal&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;thermia&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;temperature&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Temperature is a superset of both Heat and Cold.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
{{DamageType|poison}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* msgId contains &amp;quot;poison&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;venom&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;toxic&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;toxin&amp;quot;&lt;br /&gt;
* note: MAGICULE_POISON is excluded&lt;br /&gt;
&lt;br /&gt;
== Corrosion ==&lt;br /&gt;
{{DamageType|corrosion}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* msgId contains &amp;quot;corrosion&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;wither&amp;quot;&lt;br /&gt;
* damage type: WITHER&lt;br /&gt;
&lt;br /&gt;
== Spiritual ==&lt;br /&gt;
{{DamageType|spiritual}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* tag: IS_SPIRITUAL&lt;br /&gt;
* tag: IS_MENTAL&lt;br /&gt;
* source marked as spiritual&lt;br /&gt;
* msgId contains &amp;quot;soul&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;spirit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Battlewill ==&lt;br /&gt;
{{DamageType|battlewill}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* ability instance is a Battlewill skill&lt;br /&gt;
* physical attack from entity with AURA_SWORD effect&lt;br /&gt;
* physical attack from entity with OGRE_GUILLOTINE effect&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Same colour as {{DamageType|Holy}}&lt;br /&gt;
&lt;br /&gt;
== Pierce ==&lt;br /&gt;
{{DamageType|pierce}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* projectile: arrow, spear, kunai, trident, horn&lt;br /&gt;
* melee weapon item id contains &amp;quot;spear&amp;quot; or &amp;quot;trident&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Physical ==&lt;br /&gt;
{{DamageType|physical}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* not bypasses-invulnerability&lt;br /&gt;
* not magic type set&lt;br /&gt;
* not element set&lt;br /&gt;
* tag: IS_PHYSICAL&lt;br /&gt;
* not BYPASSES_ARMOR / IS_FIRE / IS_EXPLOSION / IS_LIGHTNING / IS_DROWNING / IS_FREEZING / THORNS&lt;br /&gt;
&lt;br /&gt;
== Sound ==&lt;br /&gt;
{{DamageType|sound}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* damage type: MIND_REQUIEM&lt;br /&gt;
* msgId contains &amp;quot;music&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;sound&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;shockwave&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;echo&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;voice&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;sonic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; No dedicated colour in getDamageColor — uses {{DamageType|default}}.&lt;br /&gt;
&lt;br /&gt;
== Abnormal ==&lt;br /&gt;
{{DamageType|abnormal}} damage is applied when a damage source meets any of the following conditions:&lt;br /&gt;
&lt;br /&gt;
* msgId contains &amp;quot;petrification&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;petrificate&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;insane&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;insanity&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;virus&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;infection&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;fear&amp;quot;&lt;br /&gt;
* msgId contains &amp;quot;scare&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; No dedicated colour in getDamageColor — uses {{DamageType|default}}.&lt;/div&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
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