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	<title>Engravings - Revision history</title>
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	<updated>2026-09-25T17:07:40Z</updated>
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		<title>imported&gt;Merge: merge.py</title>
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		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MergeSource|Reincarnated|Nightmares}}&lt;br /&gt;
&lt;br /&gt;
== Reincarnated ==&lt;br /&gt;
=== Info ===&lt;br /&gt;
&amp;lt;big&amp;gt; Allow your Weapons, Armor and Tools to be enchanted with specific effects &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Gear will grow stronger as you do, it has its own EP, You can check by hovering over it in your inventory.&lt;br /&gt;
At Certain EP Milestones, it will have a chance to get a random engraving from the list below, beware there is also a chance to get no engraving at all &amp;#039;&amp;#039;&amp;#039;You cannot choose what engraving you get, IT IS RANDOM&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
By Default, the EP requirements for Engravings are as follows&lt;br /&gt;
&lt;br /&gt;
50,000 EP for First Engraving&amp;lt;br&amp;gt;&lt;br /&gt;
250,000 EP for Second Engraving&amp;lt;br&amp;gt;&lt;br /&gt;
1,000,000 EP For Third Engraving&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Common Engravings ===&lt;br /&gt;
&lt;br /&gt;
==== Swift ====&lt;br /&gt;
&amp;#039;&amp;#039;Increases the weapon&amp;#039;s damage, attack range and attack speed&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sturdy ====&lt;br /&gt;
&amp;#039;&amp;#039;Increases the weapon&amp;#039;s damage and equipment&amp;#039;s durability, and makes the item invulnerable to environmental damage. &amp;#039;&amp;#039;&amp;#039;(One of the two engravings avaliable to shields, with the [[Items/Gear#Shield|Tempest Scale Shield]] featuring [[Engravings#Magic_Interference|Magical Interference]] as other avaliable engraving)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Crushing ====&lt;br /&gt;
&amp;#039;&amp;#039;Increases the weapon&amp;#039;s damage along with damage dealt to Armor at the cost of durability&amp;#039;&amp;#039;&lt;br /&gt;
=== Uncommon Engravings ===&lt;br /&gt;
&lt;br /&gt;
==== Magic Weapon ====&lt;br /&gt;
&amp;#039;&amp;#039;Imbues the weapon with Magic Damage&amp;#039;&amp;#039;&lt;br /&gt;
==== Holy Weapon ====&lt;br /&gt;
&amp;#039;&amp;#039;Imbues the weapon with Holy Damage&amp;#039;&amp;#039;&lt;br /&gt;
==== Slotting 1 ====&lt;br /&gt;
&amp;#039;&amp;#039;Allows for elemental cores to be inserted&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Right click with an elemental core on the weapon with slotting to equip it. &amp;lt;br&amp;gt;&lt;br /&gt;
One elemental core per level of slotting. Hold Right Click to do Special Attack. Multiple combinations of cores can be slotted. Adds 30 elemental damage to the weapon.&lt;br /&gt;
&lt;br /&gt;
==== Breathing Support ====&lt;br /&gt;
&amp;#039;&amp;#039;Stops air bubbles from draining&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Only appliciable with Helmets. Stops air bubbles from draining&lt;br /&gt;
==== Elemental Boost 1 ====&lt;br /&gt;
&amp;#039;&amp;#039;Increases damage output of natural effects for each piece of gear equipped&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor exclusive only. Increases 10% of output damage of natural effect per level for each piece equipped.&lt;br /&gt;
==== Elemental Resistance 1 ====&lt;br /&gt;
&amp;#039;&amp;#039;Decreases damage input of natural effects for each piece of gear equipped&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor exclusive only. Decreases 10% of input damage of natural effect per level for each piece equipped.&lt;br /&gt;
====Severance Protection====&lt;br /&gt;
&amp;#039;&amp;#039;Decreases severances effect on the wearer&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor exclusive only. Reduces severance effect on the wearer by 10%&lt;br /&gt;
====Magicule Absorption 1====&lt;br /&gt;
&amp;#039;&amp;#039;Increases magicule regen&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor exclusive only. Increases magicule regeneration by 100%&lt;br /&gt;
&lt;br /&gt;
=== Rare Engravings ===&lt;br /&gt;
&lt;br /&gt;
==== Energy Steal ====&lt;br /&gt;
&amp;#039;&amp;#039;Drains a small percent of EP from the target&amp;#039;&amp;#039;&lt;br /&gt;
==== Slotting 2 ====&lt;br /&gt;
&amp;#039;&amp;#039;Allows for elemental cores to be inserted&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Right click with an elemental core on the weapon with slotting to equip it. &amp;lt;br&amp;gt;&lt;br /&gt;
Can hold 2 elemental cores. Hold right click to do Special Attack. Multiple combinations of cores can be slotted. Adds elemental damage to the weapon: +30 for the first core and +15 for each additional core equipped.&lt;br /&gt;
&lt;br /&gt;
==== Barrier Piercing ====&lt;br /&gt;
&amp;#039;&amp;#039;Breaks through any barrier the weapon touches.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Instant break of [[Abilities/Skills/Ranged Barrier|Ranged Barrier]] &amp;amp; [[Abilities/Skills/Multilayer Barrier|Multilayer Barrier]]&lt;br /&gt;
&lt;br /&gt;
====Energy Protection====&lt;br /&gt;
&amp;#039;&amp;#039;Lowers energy loss&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor exclusive only. Reduces the amount of energy stolen from the wearer by 10%&lt;br /&gt;
&lt;br /&gt;
====Magicule Absorption 2====&lt;br /&gt;
&amp;#039;&amp;#039;Increases magicule regen&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor exclusive only. Increases magicule regeneration by 200%&lt;br /&gt;
&lt;br /&gt;
=== Epic Engravings ===&lt;br /&gt;
&lt;br /&gt;
==== Severance ====&lt;br /&gt;
&amp;#039;&amp;#039;The target will receive damage which cannot be healed by regular means&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Will make all damage from the weapon permanent, +3 damage per level of severance.&lt;br /&gt;
&lt;br /&gt;
==== Soul Eater ====&lt;br /&gt;
&amp;#039;&amp;#039;Imbues the weapon with Spiritual Damage&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== Slotting 3 ====&lt;br /&gt;
&amp;#039;&amp;#039;Allows for elemental cores to be inserted&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Right click with an elemental core on the weapon with slotting to equip it. &amp;lt;br&amp;gt;&lt;br /&gt;
Can hold 3 elemental cores. Hold Right Click to do Special Attack. Multiple combinations of cores can be slotted. Adds elemental damage to the weapon: +30 for the first core and +15 for each additional core equipped.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Boost 2 ====&lt;br /&gt;
&amp;#039;&amp;#039;Increases damage output of natural effects for each piece of gear equipped&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Same as Elemental Boost 1, 20% Max&lt;br /&gt;
==== Elemental Resistance 2 ====&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;Decreases damage input of natural effects for each piece of gear equipped&amp;#039;&amp;#039;&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Same as Elemental Resistance 1, 20% Max&amp;lt;p&amp;gt;&lt;br /&gt;
====Intangibility====&lt;br /&gt;
&amp;#039;&amp;#039;Armor? I see no armor&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Makes the weapon completely ignore enemies armor and shields.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; [[Dead End Rainbow| Dead End Rainbow]] will automatically gain this engraving.&amp;lt;p&amp;gt;&lt;br /&gt;
====Spiritual Protection====&lt;br /&gt;
&amp;#039;&amp;#039;Reduce spiritual damage taken&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor exclusive only. Reduce the amount of spiritual damage taken by the wearer by 10%&lt;br /&gt;
====Magic Protection====&lt;br /&gt;
&amp;#039;&amp;#039;Your puny magic has no effect on me&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor exclusive only. Reduce the amount of magic damage taken by the wearer by 10%&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
====Obtaining Curses====&lt;br /&gt;
*3% chance to gain upon reaching ep threshold to gain engraving&lt;br /&gt;
*If engravings are artificially applied by [[Godly Craftsman| Godly Craftsman]] or other skills, there is a 3% chance for it to apply per existing engraving and new engraving added.&lt;br /&gt;
*Curse effect will not apply on [[Holy Armaments Boots| Holy Armaments Boots]], [[Holy Armaments Chestplate| Holy Armaments Chestplate]] and [[Holy Armaments Leggings|Holy Armaments Leggings]]&lt;br /&gt;
==== Curse of Enervation ====&lt;br /&gt;
&amp;#039;&amp;#039;Drains Saturation from nearby beings&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; When on an weapon/tool, every non-undead entity(including the user) will lose 2 saturation each second per level.&amp;lt;p&amp;gt;&lt;br /&gt;
**Level 1 = 2 saturation&lt;br /&gt;
**Level 2 = 4 saturation&lt;br /&gt;
**Level 3 = 6 saturation &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; When on armor, every non-undead entity(including the user) will lose 5 saturation each second per armor piece, per level.&amp;lt;p&amp;gt;&lt;br /&gt;
**Level 1 = 5, 10, 15, or 20 saturation total per 1, 2, 3, 4 armor pieces&lt;br /&gt;
**Level 2 = 10, 20, 30, or 40 saturation total per 1, 2, 3, 4 armor pieces&lt;br /&gt;
**Level 3 = 15, 30, 45 or 60 saturation total per 1, 2, 3, 4 armor pieces&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; The user of items with Curse of Enervation will have a flat decrease of damage taken of 10 per piece, per level.&amp;lt;p&amp;gt;&lt;br /&gt;
**Level 1 = 10, 20, 30, or 40 damage reduction per 1, 2, 3, 4 armor pieces&lt;br /&gt;
**Level 2 = 20, 40, 60, or 80 damage reduction per 1, 2, 3, 4 armor pieces&lt;br /&gt;
**Level 3 = 30, 60, 90, or 120 damage reduction per 1, 2, 3, 4 armor pieces&amp;lt;br&amp;gt;&lt;br /&gt;
====Curse of Lethargy====&lt;br /&gt;
&amp;#039;&amp;#039;Slows your ep gain&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Items with this curse will have a 20% decrease in ep gain, as well as decreasing the users ep gain by 20%&amp;lt;p&amp;gt;&lt;br /&gt;
====Curse of Sealing====&lt;br /&gt;
&amp;#039;&amp;#039;Blame Vic&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Items with this curse will be unable to gain any other engravings or enchantments.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Enchants and engravings on affected items will be unable to be taken by [[Researcher| Researcher]], [[Godly Craftsman| Godly Craftsman]] or [[Degenerate| Degenerate]] &amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Items also cannot be decrafted or grindstoned while this curse is applied.&amp;lt;p&amp;gt;&lt;br /&gt;
==== Curse of Stagnation ====&lt;br /&gt;
&amp;#039;&amp;#039;No breakthrough for you&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Items with this curse will be unable to evolve to the next material&lt;br /&gt;
**For example, [[High Magisteel Axe| High Magisteel Axe]] won&amp;#039;t be able to evolve into [[Pure Magisteel Axe| Pure Magisteel Axe]] &amp;lt;p&amp;gt;&lt;br /&gt;
====Curse of Ruination====&lt;br /&gt;
&amp;#039;&amp;#039;No durability regen&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Items with this curse will no longer be able to regenerate durability through EP.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; XP gained by killing mobs will be instantly consumed&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Blessing ===&lt;br /&gt;
====Obtaining====&lt;br /&gt;
&amp;lt;p&amp;gt;Mastered [[Reverser| Reverser&amp;#039;s]] Inverted Fusion(Buff) subskill is able to reverse curses with mastery&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each curse costs 10000 magicule to reverse&amp;lt;p&amp;gt;&lt;br /&gt;
====Blessing of Vitality====&lt;br /&gt;
&amp;#039;&amp;#039;Reverse Curse of Enervation&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Regenerates Saturation if non-undead.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Applies the same damage reduction as Curse of Enervation&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Damage reduction will not stack with Curse of Enervation&amp;lt;p&amp;gt;&lt;br /&gt;
====Blessing of Vigor====&lt;br /&gt;
&amp;#039;&amp;#039;Reverse Curse of Lethargy&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Items with this blessing will have a 20% buff to ep gain rate, and will also buff the users ep gain by 20%&amp;lt;p&amp;gt;&lt;br /&gt;
====Blessing of Transcendence====&lt;br /&gt;
&amp;#039;&amp;#039;Reverse Curse of Sealing&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Allows the item to gain a random engraving at 1.5 million EP&amp;lt;p&amp;gt;&lt;br /&gt;
====Blessing of Growth====&lt;br /&gt;
&amp;#039;&amp;#039;Reverse Curse of Stagnation&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Item Ep gain is doubled&amp;lt;p&amp;gt;&lt;br /&gt;
====Blessing of Restoration====&lt;br /&gt;
&amp;#039;&amp;#039;Reverse Curse of Ruination&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Doubles item durability regeneration when using EP as durability&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grants Mending effect. If mending is on the weapon already, treats it as mending 2&amp;lt;p&amp;gt;&lt;br /&gt;
====Note====&lt;br /&gt;
Curse of binding and curse of vanishing will be removed if reversed.&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Engravings ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Dead End Rainbow&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;Ideally reduce the target&amp;#039;s Spiritual Health to 0 after 7 hits.&amp;#039;&amp;#039;&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Deals very High Spiritual Damage.&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Obtainable as a drop from [[Mobs/Hinata Sakaguchi|Hinata Sakaguchi]], as &amp;#039;[[Items/Gear#Misc|Dead End Rainbow]]&amp;#039; (Weapon).&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Magic Interference&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;Reduces Magic Damage from targets weaker than you, and partially bypasses Magic Barriers of targets.&amp;#039;&amp;#039;&amp;lt;p&amp;gt;&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Holy Coat&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;Multiplies the damage against Monster targets&amp;#039;&amp;#039;&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Does 25% more damage for each level on any Monster that drops crystal or Majin players&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{ItemLink|Silver|link=Silver Ingot|image=Silver Ingot.png}} items have Holy Coat I and {{ItemLink|Mithril|link=Mithril Ingot|image=Mithril Ingot.gif}} items have Holy Coat II&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; For Armours &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Take 25% Less Damage for each level from any Monster that drops crystals or [[Races/Majin|Majin]] Players&amp;lt;p&amp;gt;&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Magic Capacity 1-3&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;Increase the amount of spell the item can hold.&amp;#039;&amp;#039;&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;Appear only one magic staff and grimore.&amp;#039;&amp;#039;&amp;lt;p&amp;gt;&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Tsukumogami&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;Makes only the owner of the weapon be able to use its full potential&amp;#039;&amp;#039;&amp;lt;p&amp;gt;&lt;br /&gt;
*Creative players can use the active mode.&lt;br /&gt;
*Items will gain Tsukumogami upon reaching &amp;quot;God Grade&amp;quot; (1 million EP) or by default as a Hihii&amp;#039;rokane item.&lt;br /&gt;
*Tsukumogami cannot be removed with grindstone.&lt;br /&gt;
*Tsukumogami will not have its full power if wielded by anyone with less EP than its EP (even if the player was the owner prior to resetting)&lt;br /&gt;
**EP requirement is in stages; the stats of the item lower for every 10% ep lower than the item the player has, capped at 10% of the items stats&lt;br /&gt;
**For example: If the weapon has 100k EP and the user has 90k EP, the weapon will only have 90% of its stats, and so on till 10%.&lt;br /&gt;
**HihiIrokane items will now only turn black when the owner has under 50% of the weapons EP&lt;br /&gt;
&lt;br /&gt;
== Nightmares ==&lt;br /&gt;
=== Info ===&lt;br /&gt;
Read the [https://tensura.wiki.gg/wiki/Engravings Base Tensura Wiki] to understand how they work&lt;br /&gt;
&lt;br /&gt;
=== Engraving Rarity ===&lt;br /&gt;
&lt;br /&gt;
==== Common Engravings ====&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
==== Uncommon Engravings ====&lt;br /&gt;
*Reaper&lt;br /&gt;
&lt;br /&gt;
==== Rare Engravings ====&lt;br /&gt;
*Black Blade&lt;br /&gt;
*Boon of the worker&lt;br /&gt;
*Charity&lt;br /&gt;
*Drill Tip&lt;br /&gt;
*Ice Weapon&lt;br /&gt;
*Life Eater&lt;br /&gt;
*Vows&lt;br /&gt;
*Reaver&lt;br /&gt;
&lt;br /&gt;
==== Very Rare Engravings ====&lt;br /&gt;
*Envy&lt;br /&gt;
*Gluttony&lt;br /&gt;
*Greedy&lt;br /&gt;
*Hope&lt;br /&gt;
*Justice&lt;br /&gt;
*Lust&lt;br /&gt;
*Nuclear Weapon&lt;br /&gt;
*Godly&lt;br /&gt;
*Patience&lt;br /&gt;
*Pride&lt;br /&gt;
*Purity&lt;br /&gt;
*Sloth&lt;br /&gt;
*Wrath&lt;br /&gt;
*Knowledge&lt;br /&gt;
&lt;br /&gt;
==== Specific Engravings ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Engraving Explanation ===&lt;br /&gt;
&lt;br /&gt;
*Aegis:&lt;br /&gt;
**While blocking with a shield, and having this armor or shield engravement, nullify the damage blocked.&lt;br /&gt;
&lt;br /&gt;
*Charity:&lt;br /&gt;
**Heals allies instead of damaging them on hit.&lt;br /&gt;
&lt;br /&gt;
*Black Blade:&lt;br /&gt;
**Black Blade applies Black Burn on hit.&lt;br /&gt;
&lt;br /&gt;
*Arrogante:&lt;br /&gt;
**Arrogante deals corrosion damage on hit.&lt;br /&gt;
&lt;br /&gt;
*Boon of the worker:&lt;br /&gt;
**When a player breaks a block, there’s a chance to spawn an extra drop from that block.&lt;br /&gt;
&lt;br /&gt;
*Darkness/Nuclear/Flame/Light/Wind/Ice/Gravity Weapon:&lt;br /&gt;
**Darkness/Nuclear/Flame/Light/Wind/Ice/Gravity Weapon deals the respective damage on hit.&lt;br /&gt;
&lt;br /&gt;
*Drill Tip:&lt;br /&gt;
**Drill Tip does bonus durability on hit&lt;br /&gt;
&lt;br /&gt;
*Elemental Piercing:&lt;br /&gt;
**Elemental Piercing breaks through Elemental Resistance&lt;br /&gt;
&lt;br /&gt;
*Envy:&lt;br /&gt;
**Envy drains EP on hit if the target is stronger&lt;br /&gt;
&lt;br /&gt;
*Greedy:&lt;br /&gt;
**Greedy is a Looting/Fortune hybrid&lt;br /&gt;
&lt;br /&gt;
*Hope:&lt;br /&gt;
**Hope acts like a Totem of Undying&lt;br /&gt;
&lt;br /&gt;
*Life Eater:&lt;br /&gt;
**Life Eater has lifesteal&lt;br /&gt;
&lt;br /&gt;
*Knowledge:&lt;br /&gt;
**Knowledge gives bonus mastery and learning&lt;br /&gt;
&lt;br /&gt;
*Lust:&lt;br /&gt;
**Lust drains MP on hit&lt;br /&gt;
&lt;br /&gt;
*Patience:&lt;br /&gt;
**Patience does more damage the longer you wait to hit a target&lt;br /&gt;
&lt;br /&gt;
*Pride:&lt;br /&gt;
**Pride does more damage based off the difference of EP&lt;br /&gt;
&lt;br /&gt;
*Purity:&lt;br /&gt;
**Purity converts all damage to holy damage&lt;br /&gt;
&lt;br /&gt;
*Reaper:&lt;br /&gt;
**Reaper gives bonus souls on kill&lt;br /&gt;
&lt;br /&gt;
*Reaver:&lt;br /&gt;
**Reaver does bonus dura dmg to the targets weapon&lt;br /&gt;
&lt;br /&gt;
*Sloth:&lt;br /&gt;
**Sloth applies Drowsiness on hit, with a cap changing based off if you have Sloth, it&amp;#039;s variants or evolutions&lt;br /&gt;
&lt;br /&gt;
*Stormbringer:&lt;br /&gt;
**Stormbringer does Lightning and Wind damage on hit&lt;br /&gt;
&lt;br /&gt;
*Storm:&lt;br /&gt;
**Storm does Lightning on hit&lt;br /&gt;
&lt;br /&gt;
*Wrath:&lt;br /&gt;
**Wrath does more damage based off if you have Rampage&lt;br /&gt;
&lt;br /&gt;
*Vows:&lt;br /&gt;
**Vows automatically breaks barriers&lt;/div&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
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