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	<id>https://wiki.you107657.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Gabriel</id>
	<title>Gabriel - Revision history</title>
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	<updated>2026-09-26T23:39:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.you107657.duckdns.org/index.php?title=Gabriel&amp;diff=16233&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
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		<updated>2026-09-26T06:24:06Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:24, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Cadence, have enough MP, win 10 raids, use Time Freeze 50 times&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Cadence, have enough MP, win 10 raids, use Time Freeze 50 times&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使い方 &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用法 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動 &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;パッシブ &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, True] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;忍耐 Demon &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you awaken as a True Demon 精霊王 while in possession of 「Gabriel, 精霊王 of Patience」, you will obtain the ユニークスキル &lt;/del&gt;[https://tensura.wiki.gg/wiki/Envy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;嫉妬者 (&lt;/del&gt;エンヴィー&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, True] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;忍耐の魔王 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;「忍耐之王（ガブリエル）」を所持した状態で真の魔王として覚醒した場合、ユニークスキル &lt;/ins&gt;[https://tensura.wiki.gg/wiki/Envy エンヴィー]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;を獲得する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, In-Slot] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Status Quo &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The user&#039;s maximum 体力 cannot be reduced by the likes of 切断 or サバクモノ. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, In-Slot] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;現状維持 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;切断やサバクモノなどの効果によってユーザーの最大HPが減少することはない。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, Toggle] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;静止 &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The user can walk over liquid blocks as if they were a solid. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, Toggle] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;静止具現 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ユーザーは液体ブロックあたかも固体であるかのように歩いて渡ることができる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効 &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;アクティブスキル &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Hold] 空気壁 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The user produces a solid 5x5 air wall in front of them. This air wall destroys any projectiles that come in contact with it and cannot be walked through.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Hold] 空気壁 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ユーザーの前方に5x5の固体の空気壁を生成する。この空気壁は接触するすべての投射物を破壊し、通り抜けることができない。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Hold] 時間操作 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The user can alter the flow of time in a localized 8x8 area around them, slowing time down by up to 50&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(80&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when mastered)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Hold] 時間操作 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ユーザーは周囲の8x8の局所的なエリアの時間経過を改変し、時間を最大50&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;（マスター時は80&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;）遅くすることができる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;. Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;時間凍結 (Requires learning) &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stop time in the localized area of 8x8 for all things but yourself and other beings with Time Manipulation.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;. Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;時間凍結（要習得） &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;自分自身と時間操作を持つ他の存在を除く、8x8の局所エリア内のすべてのものの時間を停止する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;白錠 (Requires learning and mastery) &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stop one specific target in time for 30 seconds.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;白錠（要習得およびマスタリー） &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;特定の1つのターゲットの時間を30秒間停止する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Press] 熱的死 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instantly kill any nearby mob without Thermal Nullification.  Or any mob with less than 70&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your EP. Any target that survives is affected by 熱的死 effect, which makes them take more Cold Damage and Spatial Damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Press] 熱的死 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;熱変動無効を持たない近くのモブ、またはあなたのEPの70&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;未満を持つモブを即座にキルする。生き残ったターゲットには熱的死効果が適用され、冷気ダメージと空間ダメージを受けやすくなる。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Press] 反撃凍結 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the next 3 seconds, if anyone hits you, initiate a counter. When an entity is countered, they will be unable to attack for 5 seconds. On mastery, the time for an entity being countered extends to 10 seconds. Apply 凍える to any targets that hit you.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Press] 反撃凍結 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;次の3秒間に誰かに攻撃された場合、カウンターを発動する。カウンターされたエンティティは5秒間攻撃できなくなる。マスター時、カウンターされるエンティティの時間制限は10秒に延長される。あなたを攻撃したすべてのターゲットに冷えを付与する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, In-Slot] 永遠の世界 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The user&#039;s 魔素 and オーラ are not expended while in 永遠の世界. The user&#039;s allies also obtain this benefit, and all regeneration (HP, SHP, MP and AP) is stopped in 永遠の世界, but nothing can die either (左 at 1 HP). This effects all things in a nearby 16x16 radius&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, In-Slot] 永遠の世界 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;永遠の世界内ではユーザーの魔素とオーラが消費されない。ユーザーの味方もこの恩恵を受け、永遠の世界内ではすべての再生（HP、SHP、MP、AP）が停止するが、誰も死ぬこともない（HP 1で踏みとどまる）。これは近くの16x16範囲内のすべてのものに影響する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Hold] 雪結晶 - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Produce a giant 10x10x10 ice crystal around you, any mob that touches it become frozen in place, this ice structure is unbreakable and prevents all damage from touching the user.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Hold] 雪結晶 - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;周囲に巨大な10x10x10の氷の結晶を生成する。それに触れたモブは所定の位置に凍結され、この氷の構造物は破壊不能であり、ユーザーへの接触ダメージをすべて防ぐ。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Gabriel&amp;diff=14069&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Gabriel&amp;diff=14069&amp;oldid=prev"/>
		<updated>2026-09-26T04:52:39Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:52, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Gabriel&amp;diff=8643&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Gabriel&amp;diff=8643&amp;oldid=prev"/>
		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Cadence, have enough MP, win 10 raids, use Time Freeze 50 times&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Cadence, have enough MP, win 10 raids, use Time Freeze 50 times&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usage &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使い方 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動 &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, True] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patient &lt;/del&gt;Demon - If you awaken as a True Demon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lord &lt;/del&gt;while in possession of 「Gabriel, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lord &lt;/del&gt;of Patience」, you will obtain the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unique Skill &lt;/del&gt;[https://tensura.wiki.gg/wiki/Envy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Envy&lt;/del&gt;].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, True] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;忍耐 &lt;/ins&gt;Demon - If you awaken as a True Demon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;精霊王 &lt;/ins&gt;while in possession of 「Gabriel, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;精霊王 &lt;/ins&gt;of Patience」, you will obtain the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ユニークスキル &lt;/ins&gt;[https://tensura.wiki.gg/wiki/Envy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;嫉妬者 (エンヴィー)&lt;/ins&gt;].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, In-Slot] Status Quo - The user&#039;s maximum &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Health &lt;/del&gt;cannot be reduced by the likes of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Severance &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cook&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, In-Slot] Status Quo - The user&#039;s maximum &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;体力 &lt;/ins&gt;cannot be reduced by the likes of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;切断 &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;サバクモノ&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, Toggle] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Render Stillness &lt;/del&gt;- The user can walk over liquid blocks as if they were a solid.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, Toggle] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;静止 &lt;/ins&gt;- The user can walk over liquid blocks as if they were a solid.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actives &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効 &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Hold] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Air Wall &lt;/del&gt;- The user produces a solid 5x5 air wall in front of them. This air wall destroys any projectiles that come in contact with it and cannot be walked through.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Hold] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;空気壁 &lt;/ins&gt;- The user produces a solid 5x5 air wall in front of them. This air wall destroys any projectiles that come in contact with it and cannot be walked through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Hold] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time Control &lt;/del&gt;- The user can alter the flow of time in a localized 8x8 area around them, slowing time down by up to 50% (80% when mastered)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Hold] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;時間操作 &lt;/ins&gt;- The user can alter the flow of time in a localized 8x8 area around them, slowing time down by up to 50% (80% when mastered)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;. Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Time Freeze &lt;/del&gt;(Requires learning) - Stop time in the localized area of 8x8 for all things but yourself and other beings with Time Manipulation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;. Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;時間凍結 &lt;/ins&gt;(Requires learning) - Stop time in the localized area of 8x8 for all things but yourself and other beings with Time Manipulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;White Lock &lt;/del&gt;(Requires learning and mastery) - Stop one specific target in time for 30 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;白錠 &lt;/ins&gt;(Requires learning and mastery) - Stop one specific target in time for 30 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heat Death &lt;/del&gt;- Instantly kill any nearby mob without Thermal Nullification.  Or any mob with less than 70% of your EP. Any target that survives is affected by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heat Death &lt;/del&gt;effect, which makes them take more Cold Damage and Spatial Damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;熱的死 &lt;/ins&gt;- Instantly kill any nearby mob without Thermal Nullification.  Or any mob with less than 70% of your EP. Any target that survives is affected by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;熱的死 &lt;/ins&gt;effect, which makes them take more Cold Damage and Spatial Damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Counter Freeze &lt;/del&gt;- For the next 3 seconds, if anyone hits you, initiate a counter. When an entity is countered, they will be unable to attack for 5 seconds. On mastery, the time for an entity being countered extends to 10 seconds. Apply &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chill &lt;/del&gt;to any targets that hit you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;反撃凍結 &lt;/ins&gt;- For the next 3 seconds, if anyone hits you, initiate a counter. When an entity is countered, they will be unable to attack for 5 seconds. On mastery, the time for an entity being countered extends to 10 seconds. Apply &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;凍える &lt;/ins&gt;to any targets that hit you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, In-Slot] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eternal World &lt;/del&gt;- The user&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magicules &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aura &lt;/del&gt;are not expended while in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eternal World&lt;/del&gt;. The user&#039;s allies also obtain this benefit, and all regeneration (HP, SHP, MP and AP) is stopped in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eternal World&lt;/del&gt;, but nothing can die either (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Left &lt;/del&gt;at 1 HP). This effects all things in a nearby 16x16 radius&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, In-Slot] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;永遠の世界 &lt;/ins&gt;- The user&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔素 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;オーラ &lt;/ins&gt;are not expended while in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;永遠の世界&lt;/ins&gt;. The user&#039;s allies also obtain this benefit, and all regeneration (HP, SHP, MP and AP) is stopped in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;永遠の世界&lt;/ins&gt;, but nothing can die either (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;左 &lt;/ins&gt;at 1 HP). This effects all things in a nearby 16x16 radius&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Hold] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snow Crystal &lt;/del&gt;- Produce a giant 10x10x10 ice crystal around you, any mob that touches it become frozen in place, this ice structure is unbreakable and prevents all damage from touching the user.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Hold] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;雪結晶 &lt;/ins&gt;- Produce a giant 10x10x10 ice crystal around you, any mob that touches it become frozen in place, this ice structure is unbreakable and prevents all damage from touching the user.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Gabriel&amp;diff=826&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Gabriel&amp;diff=826&amp;oldid=prev"/>
		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MergeSource|Nightmares}}&lt;br /&gt;
{{DISPLAYTITLE:「Gabriel, Lord of Patience」}}{{DescriptionEcho|&amp;quot;ZAA WARUDOOO. What do you mean &amp;#039;not the right one&amp;#039;?&amp;quot;}} {{Nightmares/WIP}}&lt;br /&gt;
[[Category:Ultimates|Gabriel, Lord of Patience]]&lt;br /&gt;
{{Nightmares/Skill&lt;br /&gt;
|title=「Gabriel, Lord of Patience」&lt;br /&gt;
|image=gabriel.jpeg&lt;br /&gt;
&lt;br /&gt;
|Type=Ultimate Skill&lt;br /&gt;
|Obtain Cost=2M+ MP&lt;br /&gt;
|Points to Master=x&lt;br /&gt;
|Passive=Toggle&lt;br /&gt;
&lt;br /&gt;
|Previous=[[Cadence| Cadence]]&lt;br /&gt;
|Next=[[Cthulhu|「Cthulhu, King of Divine Ice」]]&lt;br /&gt;
&lt;br /&gt;
|Copying/Stealing=&lt;br /&gt;
|Race=&lt;br /&gt;
|Other=Master Cadence, have enough MP, win 10 raids, use Time Freeze 50 times&lt;br /&gt;
}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Passive ===&lt;br /&gt;
*[Passive, True] Patient Demon - If you awaken as a True Demon Lord while in possession of 「Gabriel, Lord of Patience」, you will obtain the Unique Skill [https://tensura.wiki.gg/wiki/Envy Envy].&lt;br /&gt;
*[Passive, In-Slot] Status Quo - The user&amp;#039;s maximum Health cannot be reduced by the likes of Severance or Cook. &lt;br /&gt;
*[Passive, Toggle] Render Stillness - The user can walk over liquid blocks as if they were a solid. &lt;br /&gt;
=== Actives ===&lt;br /&gt;
*[Active, Hold] Air Wall - The user produces a solid 5x5 air wall in front of them. This air wall destroys any projectiles that come in contact with it and cannot be walked through.&lt;br /&gt;
*[Active, Hold] Time Control - The user can alter the flow of time in a localized 8x8 area around them, slowing time down by up to 50% (80% when mastered)&lt;br /&gt;
*[Active. Press] Time Freeze (Requires learning) - Stop time in the localized area of 8x8 for all things but yourself and other beings with Time Manipulation.&lt;br /&gt;
*[Active, Press] White Lock (Requires learning and mastery) - Stop one specific target in time for 30 seconds.&lt;br /&gt;
*[Active, Press] Heat Death - Instantly kill any nearby mob without Thermal Nullification.  Or any mob with less than 70% of your EP. Any target that survives is affected by Heat Death effect, which makes them take more Cold Damage and Spatial Damage.&lt;br /&gt;
*[Active, Press] Counter Freeze - For the next 3 seconds, if anyone hits you, initiate a counter. When an entity is countered, they will be unable to attack for 5 seconds. On mastery, the time for an entity being countered extends to 10 seconds. Apply Chill to any targets that hit you.&lt;br /&gt;
*[Active, In-Slot] Eternal World - The user&amp;#039;s Magicules and Aura are not expended while in Eternal World. The user&amp;#039;s allies also obtain this benefit, and all regeneration (HP, SHP, MP and AP) is stopped in Eternal World, but nothing can die either (Left at 1 HP). This effects all things in a nearby 16x16 radius&lt;br /&gt;
*[Active, Hold] Snow Crystal - Produce a giant 10x10x10 ice crystal around you, any mob that touches it become frozen in place, this ice structure is unbreakable and prevents all damage from touching the user.&lt;br /&gt;
&lt;br /&gt;
{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
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