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	<id>https://wiki.you107657.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Hamiel</id>
	<title>Hamiel - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.you107657.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Hamiel"/>
	<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Hamiel&amp;action=history"/>
	<updated>2026-09-26T23:42:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Hamiel&amp;diff=16296&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Hamiel&amp;diff=16296&amp;oldid=prev"/>
		<updated>2026-09-26T06:24:06Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:24, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Haniel, have enough MP, win 12 raids, master day-night inversion and stand in an ancient forest biome&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Haniel, have enough MP, win 12 raids, master day-night inversion and stand in an ancient forest biome&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使い方 &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用法 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== パッシブ ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== パッシブ ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, True] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evershining Glory &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;User gains extra learning and mastery points, immunity to severance, And gains immunity to many bad effects, such as black burn, 神聖 burn, 回転, Infinite prison, and more.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, True] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;永遠に輝く栄光 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ユーザーは追加の学習およびマスターポイント、切断に対する免疫を獲得し、ブラックバーン、ホーリーバーン、スピン、インフィニットプリズンなど、多くの悪影響に対する免疫を獲得する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, In Slot] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Offensive-Defensive 調和 (アコード) &lt;/del&gt;- 30% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;universal damage resistance, 50&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on mastery. All attacks on the user are absorbed and added onto the next attack the user unleashes as double at the cost of 15 configurable magicules per point. This does not stack. (If you get hit by a 10 damage attack, the next hit will add 20, but if you get hit by a 5 damage attack, it won‘t be 30, it will go down to 10)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, In Slot] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;攻防調和 &lt;/ins&gt;- 30%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;の汎用ダメージ耐性、マスター時は50&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;。ユーザーへのすべての攻撃が吸収され、1ポイントあたり設定可能な15魔素のコストを代償として、ユーザーが放つ次の攻撃に2倍として追加される。これは重複しない。（10ダメージの攻撃を受けた場合、次のヒットに20が追加されるが、5ダメージの攻撃を受けた場合、30にはならず10に減少する）&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, Toggle] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ever Victorious &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;User gains retains 1&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 cost infinite regeneration and attacks degrade resistances 1 extra level (if you have 0 degradation, it becomes level 1, if level 1, it becomes level 2). 75&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge chance for melee and 100&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for projectile and 90&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge denial.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, Toggle] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;常勝 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ユーザーは1&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3のコストの無限再生を維持し、攻撃は耐性をさらに1段階劣化させる（劣化が0の場合、レベル1になり、レベル1の場合、レベル2になる）。近接攻撃の75&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;の回避確率、投射物の100&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;の回避確率、および90&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;の回避無効化。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, Toggle] 危険察知&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, Toggle] 危険察知&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Hamiel&amp;diff=14134&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Hamiel&amp;diff=14134&amp;oldid=prev"/>
		<updated>2026-09-26T04:52:39Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:52, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Hamiel&amp;diff=8708&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Hamiel&amp;diff=8708&amp;oldid=prev"/>
		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Haniel, have enough MP, win 12 raids, master day-night inversion and stand in an ancient forest biome&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Master Haniel, have enough MP, win 12 raids, master day-night inversion and stand in an ancient forest biome&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usage &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使い方 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passives &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;パッシブ &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, True] Evershining Glory - User gains extra learning and mastery points, immunity to severance, And gains immunity to many bad effects, such as black burn, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holy &lt;/del&gt;burn, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spin&lt;/del&gt;, Infinite prison, and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, True] Evershining Glory - User gains extra learning and mastery points, immunity to severance, And gains immunity to many bad effects, such as black burn, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;神聖 &lt;/ins&gt;burn, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;回転&lt;/ins&gt;, Infinite prison, and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, In Slot] Offensive-Defensive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accord &lt;/del&gt;- 30% universal damage resistance, 50% on mastery. All attacks on the user are absorbed and added onto the next attack the user unleashes as double at the cost of 15 configurable magicules per point. This does not stack. (If you get hit by a 10 damage attack, the next hit will add 20, but if you get hit by a 5 damage attack, it won‘t be 30, it will go down to 10)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, In Slot] Offensive-Defensive &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;調和 (アコード) &lt;/ins&gt;- 30% universal damage resistance, 50% on mastery. All attacks on the user are absorbed and added onto the next attack the user unleashes as double at the cost of 15 configurable magicules per point. This does not stack. (If you get hit by a 10 damage attack, the next hit will add 20, but if you get hit by a 5 damage attack, it won‘t be 30, it will go down to 10)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, Toggle] Ever Victorious - User gains retains 1/3 cost infinite regeneration and attacks degrade resistances 1 extra level (if you have 0 degradation, it becomes level 1, if level 1, it becomes level 2). 75% dodge chance for melee and 100% for projectile and 90% dodge denial.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, Toggle] Ever Victorious - User gains retains 1/3 cost infinite regeneration and attacks degrade resistances 1 extra level (if you have 0 degradation, it becomes level 1, if level 1, it becomes level 2). 75% dodge chance for melee and 100% for projectile and 90% dodge denial.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, Toggle] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Danger Sense&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, Toggle] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;危険察知&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Hamiel&amp;diff=891&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Hamiel&amp;diff=891&amp;oldid=prev"/>
		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MergeSource|Nightmares}}&lt;br /&gt;
{{DISPLAYTITLE:「Hamiel, King of Splendour」}}{{DescriptionEcho|&amp;quot;Above all else, i will regenerate, no matter the Injury&amp;quot;}} {{Nightmares/WIP}}&lt;br /&gt;
[[Category:King Ultimates|Hamiel, King of Splendour]]&lt;br /&gt;
[[Category:Degrade Skills]]&lt;br /&gt;
[[Category:Learning and Mastery Increasing Skills]]&lt;br /&gt;
{{Nightmares/Skill&lt;br /&gt;
|title=「Hamiel, King of Splendour」&lt;br /&gt;
|image=Soon&lt;br /&gt;
&lt;br /&gt;
|Type= King class Ultimate Skill&lt;br /&gt;
|Obtain Cost=???k MP&lt;br /&gt;
|Points to Master=x&lt;br /&gt;
|Passive=Toggle&lt;br /&gt;
&lt;br /&gt;
|Previous=[[Haniel|「Haniel, Lord of Glory」]]&lt;br /&gt;
&lt;br /&gt;
|Copying/Stealing=&lt;br /&gt;
|Race=&lt;br /&gt;
|Other=Master Haniel, have enough MP, win 12 raids, master day-night inversion and stand in an ancient forest biome&lt;br /&gt;
}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Passives ===&lt;br /&gt;
*[Passive, True] Evershining Glory - User gains extra learning and mastery points, immunity to severance, And gains immunity to many bad effects, such as black burn, Holy burn, Spin, Infinite prison, and more.&lt;br /&gt;
*[Passive, In Slot] Offensive-Defensive Accord - 30% universal damage resistance, 50% on mastery. All attacks on the user are absorbed and added onto the next attack the user unleashes as double at the cost of 15 configurable magicules per point. This does not stack. (If you get hit by a 10 damage attack, the next hit will add 20, but if you get hit by a 5 damage attack, it won‘t be 30, it will go down to 10)&lt;br /&gt;
*[Passive, Toggle] Ever Victorious - User gains retains 1/3 cost infinite regeneration and attacks degrade resistances 1 extra level (if you have 0 degradation, it becomes level 1, if level 1, it becomes level 2). 75% dodge chance for melee and 100% for projectile and 90% dodge denial.&lt;br /&gt;
*[Passive, Toggle] Danger Sense&lt;br /&gt;
&lt;br /&gt;
{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
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