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	<id>https://wiki.you107657.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Mechanics%2FReset_Counter</id>
	<title>Mechanics/Reset Counter - Revision history</title>
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	<updated>2026-09-25T17:09:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.you107657.duckdns.org/index.php?title=Mechanics/Reset_Counter&amp;diff=1358&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
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		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MergeSource|Reincarnated}}&lt;br /&gt;
{{DISPLAYTITLE:Reset Counter}}&lt;br /&gt;
&lt;br /&gt;
{{DescriptionEcho|This is a counting system for how many a player has Reset at the end of their playthrough.}}&lt;br /&gt;
=WARNING! This is a [[Config/Gamerules|Gamerule]] which is not on by default. See the Usage section for more info=&lt;br /&gt;
==Obtainment==&lt;br /&gt;
&lt;br /&gt;
*Defeating the following &amp;#039;&amp;#039;&amp;#039;bosses&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
**[[Mobs/Ifrit|Ifrit]]&lt;br /&gt;
**[[Mobs/Elemental Colossus|Elemental Colossus]]&lt;br /&gt;
**[[Mobs/Charybdis|Charybdis]]&lt;br /&gt;
**[[Mobs/Orc Disaster|Orc Disaster]]&lt;br /&gt;
**[[Mobs/Hinata Sakaguchi|Hinata]]&lt;br /&gt;
**[[Mobs/Gazel Dwargo| Gazel Dwargo]]&lt;br /&gt;
*Reach your &amp;#039;&amp;#039;&amp;#039;final evolution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Races/Awakening|Awaken]] as either &amp;#039;&amp;#039;&amp;#039;True Demon Lord&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;True Hero&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Finish up by using a &amp;#039;&amp;#039;&amp;#039;[[Mechanics/Reset Scrolls|Character Reset Scroll]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* Flexing as the Reset Counter comes with a Rank/Medal system showing up in your Status Menu.&lt;br /&gt;
* When the [[Config/Gamerules|Gamerule]] &amp;lt;code&amp;gt;resetCounterBonusUnique&amp;lt;/code&amp;gt; is higher than 0: Upon resetting, the player will gain bonus Unique Skills based on the amount of Reset Counter they have:&lt;br /&gt;
If the value of the gamerule is 1, it will be 1 extra [[Unique Skills|unique]] every single reset. (so you then get 2 uniques when you have reset)&lt;br /&gt;
&amp;lt;br&amp;gt;If the value of the gamerule is 5, it will be 1 extra unique every &amp;#039;&amp;#039;&amp;#039;5 resets&amp;#039;&amp;#039;&amp;#039; (e.g. 2 bonus uniques at 10 resets)&lt;br /&gt;
&lt;br /&gt;
==Penalty==&lt;br /&gt;
&lt;br /&gt;
*This penalty only applies when the [[Config/Gamerules|Gamerule]] &amp;lt;code&amp;gt;resetIncompletePenalty&amp;lt;/code&amp;gt; is higher than 0.&lt;br /&gt;
When using any type of &amp;#039;&amp;#039;&amp;#039;[[Mechanics/Reset Scrolls]]&amp;#039;&amp;#039;&amp;#039; while the requirements for Obtainment are not met, the number of reset counted will be reduced by the number set for the above gamerule.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met the penalty won’t apply, so you will be able to use race/skills reset without losing reset counter&lt;/div&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
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