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	<title>Mobs/Elemental Colossus - Revision history</title>
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		<title>imported&gt;Merge: merge.py</title>
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		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MergeSource|Reincarnated}}&lt;br /&gt;
{{DISPLAYTITLE:Elemental Colossus}}&lt;br /&gt;
[[Category:Mobs]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Elemental_colossus.gif&lt;br /&gt;
|title=Elemental Colossus&lt;br /&gt;
|biome=&lt;br /&gt;
|spawn_count=&lt;br /&gt;
|health=600&lt;br /&gt;
|spiritual_health=1200&lt;br /&gt;
|armor=40&lt;br /&gt;
|attack=50&lt;br /&gt;
|minimum_ep=330000&lt;br /&gt;
|maximum_ep=350000&lt;br /&gt;
|resistances=[[Abilities/Skills/Thermal Fluctuation Resistance|Thermal Fluctuation Resistance]]&lt;br /&gt;
|intrinsic_skills=&lt;br /&gt;
|common_skills=&lt;br /&gt;
|extra_skills=&lt;br /&gt;
|unique_skills=&lt;br /&gt;
|ultimate_skills=&lt;br /&gt;
|magics=&lt;br /&gt;
|battlewills=&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;The Fairy&amp;#039;s not gonna like this...&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Elemental Colossus&amp;#039;&amp;#039;&amp;#039; is a powerful boss found within the [[Structures/Labyrinth Tree|Labyrinth]]. It primarily specializes in close-range combat, using melee attacks, a spinning attack, grappling, and a powerful leap attack.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The Elemental Colossus is a heavily armored melee boss that can both fight nearby targets and rapidly close large distances. Its attacks include melee strikes, a spinning attack, grabbing and throwing targets, and a leap that can end in a powerful slam.&lt;br /&gt;
&lt;br /&gt;
It also has several damage and status-effect immunities and regenerates health over time.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
The Elemental Colossus primarily fights using physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Melee Attack===&lt;br /&gt;
&lt;br /&gt;
The Colossus performs repeated melee attacks against nearby targets.&lt;br /&gt;
&lt;br /&gt;
Its base attack damage is &amp;#039;&amp;#039;&amp;#039;50&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Spin Attack===&lt;br /&gt;
&lt;br /&gt;
The Colossus can perform a spinning attack that damages nearby targets and applies knockback.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 1.5× attack damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Area:&amp;#039;&amp;#039;&amp;#039; 4 blocks beyond its bounding box&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Selection chance:&amp;#039;&amp;#039;&amp;#039; 30%&lt;br /&gt;
&lt;br /&gt;
The spin attack is performed from ticks 10 through 20 of its attack behavior when selected.&lt;br /&gt;
&lt;br /&gt;
For the Colossus, this means the attack deals &amp;#039;&amp;#039;&amp;#039;75 damage&amp;#039;&amp;#039;&amp;#039; before other modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
attackDamage * 1.5&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, &amp;#039;&amp;#039;&amp;#039;attackDamage&amp;#039;&amp;#039;&amp;#039; refers to the Colossus&amp;#039;s base attack damage of 50.&lt;br /&gt;
&lt;br /&gt;
===Grab and Throw===&lt;br /&gt;
&lt;br /&gt;
The Colossus can grab nearby targets and force them to ride on its body before throwing them away.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grab range:&amp;#039;&amp;#039;&amp;#039; 5 blocks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grab damage:&amp;#039;&amp;#039;&amp;#039; 0.5× attack damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Throw damage:&amp;#039;&amp;#039;&amp;#039; 2× attack damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Throw velocity:&amp;#039;&amp;#039;&amp;#039; Magnitude of 5 in the direction the Colossus is facing, with an additional 1.0 vertical velocity&lt;br /&gt;
&lt;br /&gt;
With 50 base attack damage, the grab deals &amp;#039;&amp;#039;&amp;#039;25 damage&amp;#039;&amp;#039;&amp;#039; and the throw deals &amp;#039;&amp;#039;&amp;#039;100 damage&amp;#039;&amp;#039;&amp;#039; before other modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
doHurtTarget(target, 0.5f);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplier causes the normal attack damage to be reduced to half for the grab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
doHurtTarget(target, 2.0f);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same attack function is instead given a multiplier of 2 to deal double damage for the throw.&lt;br /&gt;
&lt;br /&gt;
===Leap===&lt;br /&gt;
&lt;br /&gt;
The Colossus can leap toward distant targets to close large gaps.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum range:&amp;#039;&amp;#039;&amp;#039; 10 blocks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maximum range:&amp;#039;&amp;#039;&amp;#039; 64 blocks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack interval:&amp;#039;&amp;#039;&amp;#039; 30 ticks&lt;br /&gt;
&lt;br /&gt;
The leap activates the Colossus&amp;#039;s slamming state.&lt;br /&gt;
&lt;br /&gt;
===Slam Attack===&lt;br /&gt;
&lt;br /&gt;
If the Colossus falls more than 3 blocks while in its slamming state, it performs a powerful slam attack.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Area:&amp;#039;&amp;#039;&amp;#039; 10 × 10 × 10 blocks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; 2× attack damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Knockback:&amp;#039;&amp;#039;&amp;#039; Yes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Explosion radius:&amp;#039;&amp;#039;&amp;#039; 3 blocks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Block destruction:&amp;#039;&amp;#039;&amp;#039; Can destroy blocks tagged as Earth Skill Breakable when Mob Griefing is enabled&lt;br /&gt;
&lt;br /&gt;
With 50 base attack damage, the slam deals &amp;#039;&amp;#039;&amp;#039;100 damage&amp;#039;&amp;#039;&amp;#039; before other modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
isSlammingFall() &amp;amp;&amp;amp; fallDistance &amp;gt; 3.0f&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This condition means the slam requires the Colossus to be in its slamming state and to have fallen more than 3 blocks.&lt;br /&gt;
&lt;br /&gt;
The slam also creates an explosion at the point of impact. The Colossus does not take normal fall damage when performing a slam.&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
The Elemental Colossus possesses several resistances and immunities.&lt;br /&gt;
&lt;br /&gt;
===Damage Resistances===&lt;br /&gt;
&lt;br /&gt;
* Heat and Cold damage, due to [[Abilities/Skills/Thermal Fluctuation Resistance|Thermal Fluctuation Resistance]].&lt;br /&gt;
* Damage classified as a Natural Effect is reduced to 20% of its original amount.&lt;br /&gt;
&lt;br /&gt;
The Natural Effect reduction means that only one-fifth of the original damage is applied.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;java&amp;quot;&amp;gt;&lt;br /&gt;
if (TensuraDamageHelper.isNaturalEffects(source)) {&lt;br /&gt;
    amount *= 0.2f;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here, &amp;#039;&amp;#039;&amp;#039;source&amp;#039;&amp;#039;&amp;#039; is the damage source being checked, while &amp;#039;&amp;#039;&amp;#039;amount&amp;#039;&amp;#039;&amp;#039; is the amount of damage that would otherwise be dealt.&lt;br /&gt;
&lt;br /&gt;
===Damage Immunities===&lt;br /&gt;
&lt;br /&gt;
The Colossus is immune to:&lt;br /&gt;
&lt;br /&gt;
* Projectile attacks classified as Piercing.&lt;br /&gt;
* IN_WALL damage, such as damage from being inside a block.&lt;br /&gt;
* Poking damage, such as damage from berry bushes and cacti.&lt;br /&gt;
* HOT_FLOOR damage, such as damage from standing on magma blocks.&lt;br /&gt;
&lt;br /&gt;
==Status Effect Immunities==&lt;br /&gt;
&lt;br /&gt;
The Colossus cannot be affected by:&lt;br /&gt;
&lt;br /&gt;
* Poison&lt;br /&gt;
* Fatal Poison&lt;br /&gt;
* Paralysis&lt;br /&gt;
* Infection&lt;br /&gt;
* Burden&lt;br /&gt;
&lt;br /&gt;
==Regeneration==&lt;br /&gt;
&lt;br /&gt;
The Elemental Colossus regenerates health depending on its current state.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Normal:&amp;#039;&amp;#039;&amp;#039; 10 HP every 2 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sitting:&amp;#039;&amp;#039;&amp;#039; 20 HP every second&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sleeping:&amp;#039;&amp;#039;&amp;#039; 30 HP every second&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
&lt;br /&gt;
The Elemental Colossus uses ground-based navigation and can detect targets within 64 blocks.&lt;br /&gt;
&lt;br /&gt;
Its actual aggression area is restricted by the configured Labyrinth Colossus area.&lt;br /&gt;
&lt;br /&gt;
During combat, the Colossus can use melee attacks, spin attacks, grab-and-throw attacks, and leap attacks.&lt;br /&gt;
&lt;br /&gt;
The Colossus possesses complete knockback resistance.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
&lt;br /&gt;
When naturally spawned, the Elemental Colossus initially begins in a sleeping state.&lt;br /&gt;
&lt;br /&gt;
While sleeping:&lt;br /&gt;
&lt;br /&gt;
* It regenerates &amp;#039;&amp;#039;&amp;#039;30 HP per second&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Incoming damage is reduced to &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; of its normal amount.&lt;br /&gt;
&lt;br /&gt;
The Colossus wakes when it becomes angry, becomes a vehicle or passenger, or should follow its owner.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
&lt;br /&gt;
* 1 {{ItemLink|Block of Pure Magisteel|link=Blocks/Block of Pure Magisteel}}&lt;br /&gt;
* 1 {{ItemLink|Elemental Essence}} (around 10% chance)&lt;br /&gt;
&lt;br /&gt;
==Respawn Rules==&lt;br /&gt;
&lt;br /&gt;
The Elemental Colossus can be respawned infinitely by throwing a [[Blocks/Block of Pure Magisteel|Block of Pure Magisteel]] at the middle of the [[Structures/Labyrinth Tree|Labyrinth]] Arena.&lt;br /&gt;
&lt;br /&gt;
The Elemental Colossus will also respawn when the gamerule &amp;#039;&amp;#039;&amp;#039;[ColossusRespawn]&amp;#039;&amp;#039;&amp;#039; is enabled if the player resets their character or race.&lt;br /&gt;
&lt;br /&gt;
Existence Points are awarded only once per player upon their &amp;#039;&amp;#039;&amp;#039;first&amp;#039;&amp;#039;&amp;#039; successful defeat of the Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Subsequent respawns defeated by the same player will not yield additional EP.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
&lt;br /&gt;
* The Elemental Colossus will only spawn when reaching the arena.&lt;br /&gt;
* The Elemental Colossus will only aggro targets within 40 blocks from the center of the area. [Can be changed with /tensura worldData labyrinth colossusPosition areaRadius]&lt;br /&gt;
* Although the Elemental Colossus inherits taming functionality, it has no direct method for being tamed.&lt;br /&gt;
&lt;br /&gt;
{{MobsNavbox|state=collapsed}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
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