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	<id>https://wiki.you107657.duckdns.org/index.php?action=history&amp;feed=atom&amp;title=Naming</id>
	<title>Naming - Revision history</title>
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	<updated>2026-09-25T20:31:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Naming&amp;diff=1530&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
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		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MergeSource|Reincarnated}}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;From now on.. Your name is...!&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;!!! Evolution through naming a player can only be granted if: The target player is prior to their second to last evolution, and the target player does not require an awakening for their next evolution !!!&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Default Key to Name is N (Rebindable)&amp;lt;br&amp;gt;&lt;br /&gt;
When named, the &amp;#039;owner&amp;#039; (who named you) will siphon souls for [[Races/Awakening| TDL awakening]] from the named player.&lt;br /&gt;
&lt;br /&gt;
[[File:Naming.png|thumb|The Naming GUI]]&lt;br /&gt;
&lt;br /&gt;
Naming requires the target to have HP lower than 25% of Max HP (configurable) or have the Fear effect (caused by the Namer). These are ignored in creative mode or if the target for naming is below 1% of the namer&amp;#039;s EP.&lt;br /&gt;
&lt;br /&gt;
Also ignored if the target is tamed by the player. Through normal Minecraft [[mcw:Taming|Taming]] or via Mind Control Skills. i.e. [[Charm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Subdue.png|40px]] - [Subdue] (-) - Costs 0.5 × the target’s EP in your &amp;#039;&amp;#039;&amp;#039;current&amp;#039;&amp;#039;&amp;#039; Magicule.  &lt;br /&gt;
** – e.g. naming a 1 000 EP creature costs 500 Magicule.&lt;br /&gt;
** – Boosts the target’s EP by +50 % (1 000 → 1 500 EP), tames/subordinates it, and heals it to full.&lt;br /&gt;
** – &amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039; chance to permanently drain your &amp;#039;&amp;#039;&amp;#039;max&amp;#039;&amp;#039;&amp;#039; Magicule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Evolve.png|40px]] - [Evolve] (=) - Costs 1.5 × the target’s EP in your &amp;#039;&amp;#039;&amp;#039;current&amp;#039;&amp;#039;&amp;#039; Magicule.  &lt;br /&gt;
** - e.g. naming a 1 000 EP creature costs 1 500 Magicule.  &lt;br /&gt;
** - +150 % EP (1 000 → 2 500 EP), tames/subordinates it, heals to full, and **evolves** if an evolution exists.  &lt;br /&gt;
** - &amp;#039;&amp;#039;&amp;#039;20% chance&amp;#039;&amp;#039;&amp;#039; to permanently reduce your &amp;#039;&amp;#039;&amp;#039;max&amp;#039;&amp;#039;&amp;#039; Magicule by &amp;#039;&amp;#039;&amp;#039;exactly&amp;#039;&amp;#039;&amp;#039; the naming cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Endow.png|40px]] - [Endow] (+) - Costs 9 × the target’s EP in your &amp;#039;&amp;#039;&amp;#039;current&amp;#039;&amp;#039;&amp;#039; Magicule.  &lt;br /&gt;
** - e.g. naming a 1 000 EP creature costs 9 000 Magicule.&lt;br /&gt;
** - +900 % EP (1 000 → 10 000 EP), tames/subordinates it, heals to full, and evolves if possible.  &lt;br /&gt;
** - EP gain is capped by the config’s `maxEPGain` (default 1,000,000).  &lt;br /&gt;
** - &amp;#039;&amp;#039;&amp;#039;50% chance&amp;#039;&amp;#039;&amp;#039; to permanently reduce your &amp;#039;&amp;#039;&amp;#039;max&amp;#039;&amp;#039;&amp;#039; Magicule by &amp;#039;&amp;#039;&amp;#039;exactly&amp;#039;&amp;#039;&amp;#039; the naming cost.  &lt;br /&gt;
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&lt;br /&gt;
**Endow works differently with Players, Each skill unlearnt has 50% to gain a certain amount of learning points [50% to get 25 - 25% to get 50 - 20% to get 75 - 5% to get 100]&lt;br /&gt;
** Non-magicule based alignments (not Holy/Chaos/Majin) will also use aura for naming if there is not enough magicule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To allow yourself to be nameable - Default keybind is Shift+N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forced Evolutions from Naming: Ogre-&amp;gt;Kijin-&amp;gt;Mystic Oni&lt;br /&gt;
&lt;br /&gt;
== Named By The Masses ==&lt;br /&gt;
Mass naming (also known as Self Naming) multiplies your current maximum EP by 1.5x, with the default maximum gain being 1 million EP&lt;br /&gt;
&lt;br /&gt;
The name given will be your username, there is no way to choose it.&lt;br /&gt;
&lt;br /&gt;
To be mass named you need to fulfill &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the following requirements:&lt;br /&gt;
* To kill 1000 humans &amp;#039;&amp;#039;&amp;#039;in one life&amp;#039;&amp;#039;&amp;#039;. Humans are Villagers, Pillagers/Evokers/etc, Witches, and Otherworlders.&lt;br /&gt;
* Or Complete 25 raids across any number of lives&lt;br /&gt;
&lt;br /&gt;
You also need to allow naming with Shift + N (by default).&lt;br /&gt;
If this is done after the requirements, killing something should cause it to update and activate the mass naming.&lt;/div&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
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