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	<title>Snatch 1.19.2 - Revision history</title>
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	<updated>2026-09-26T22:51:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.you107657.duckdns.org/index.php?title=Snatch_1.19.2&amp;diff=17252&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
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		<updated>2026-09-26T06:24:06Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:24, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Reincarnation&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Reincarnation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使い方 &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用法 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動 &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;パッシブ &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, True] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fountain Of Youth &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This skill gives you the Costless Regeneration effect, allowing you to heal your HP at a 10;1 Ratio as opposed to the 60&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 of 無限再生. The 精霊 Regeneration works at a 20&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 Ratio as opposed to the 120&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 Ratio of 無限再生. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, True] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;青春の泉 &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;このスキルはコスト不要の再生効果を付与し、無限再生の60:1ではなく、10&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1の比率でHPを回復できるようにする。精神再生は無限再生の120&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1の比率ではなく、20&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1の比率で機能する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, Toggled] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survive &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;強奪(スナッチ) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is toggled on, you become immune to the 黒炎 effect, as well as all other Abnormal Condition 効果.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, Toggled] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;生存 &lt;/ins&gt;- 強奪(スナッチ)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;がトグルオンの間、黒炎効果および他のすべての状態異常効果に対する免疫を獲得する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/del&gt;, Toggled] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔法 狩猟 &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;強奪(スナッチ) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is toggled on, and in slot, every time you hit an entity, there is a chance you can take a small percentage of their 魔素, all the way up to 10&lt;/del&gt;%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/ins&gt;, Toggled] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;マジックハント &lt;/ins&gt;- 強奪(スナッチ)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;がトグルオンでスロットにある間、エンティティをヒットするたびに、最大10&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;まで、その魔素の小さなパーセンテージを奪う確率がある。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===アクティブ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===アクティブ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical 狩猟 &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used, the target you’re looking at is given a random level of 脆弱, up to 10. You’re given a random level of Strengthened up to 10. and Haste up to 10. You then gain portion of their 攻撃 Attribute, but to 75&lt;/del&gt;%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. (This doesn’t reduce their 攻撃 Attribute by such.) &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;物理狩り &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用時、見ているターゲットに最大10のランダムなレベルの脆弱を付与する。最大10の強化されたランダムなレベルとヘイストがあなたに付与される。その後、攻撃属性の一部を獲得するが、最大75&lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;までとなる。（これにより相手の攻撃属性が減少することはない。）&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Physical 狩猟 is used while crouching, it becomes Hunter Fest. Works like Crazy 狩猟 as an aoe&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;物理狩り中にかがむとハンターフェストになる。クレイジーハントのように範囲攻撃として機能する&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fox 狩猟 &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When used, you rip out the targets heart, however, this can only happen if your 魔素 are equal to their EP. When you kill them, you gain 1&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8th of their EP.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;フォックスハント &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使用時、ターゲットの心臓を抉り出す。ただし、これはあなたの魔素が彼らのEPと等しい場合にのみ発生する。キルすると、彼らのEPの1&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8を獲得する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Fox 狩猟 is used while crouching, it becomes Crazy 狩猟&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;フォックスハント中にかがむとクレイジーハントになる&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, Press] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crazy 狩猟 &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This skill functions the same way as Fox 狩猟, however it targets all viable nearby targets instead.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, Press] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;クレイジーハント &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;このスキルはフォックスハントと同じように機能するが、代わりに近くの有効なすべてのターゲットを対象とする。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Held&lt;/del&gt;] 絶気配(ゼロサイン) - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While held, this skill steals the ability for other people to perceive you. You then convert that stolen perception into raw power, every person who is no longer able to see you, gives you a 剛力 boost.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hold&lt;/ins&gt;] 絶気配(ゼロサイン) - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;長押ししている間、このスキルは他の人があなたを知覚する能力を盗む。その後、その盗んだ知覚を生の力に変換し、あなたを見ることができなくなった人ごとに強化ブーストを付与する。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Snatch_1.19.2&amp;diff=15244&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Snatch_1.19.2&amp;diff=15244&amp;oldid=prev"/>
		<updated>2026-09-26T04:52:39Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:52, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Snatch_1.19.2&amp;diff=9818&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Snatch_1.19.2&amp;diff=9818&amp;oldid=prev"/>
		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 25 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Reincarnation&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Other=Reincarnation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Usage &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;使い方 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動 &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, True] Fountain Of Youth - This skill gives you the Costless Regeneration effect, allowing you to heal your HP at a 10;1 Ratio as opposed to the 60:1 of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Infinite Regeneration&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spiritual &lt;/del&gt;Regeneration works at a 20:1 Ratio as opposed to the 120:1 Ratio of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Infinite Regeneration&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, True] Fountain Of Youth - This skill gives you the Costless Regeneration effect, allowing you to heal your HP at a 10;1 Ratio as opposed to the 60:1 of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;無限再生&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;精霊 &lt;/ins&gt;Regeneration works at a 20:1 Ratio as opposed to the 120:1 Ratio of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;無限再生&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, Toggled] Survive - While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snatch &lt;/del&gt;is toggled on, you become immune to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Burn &lt;/del&gt;effect, as well as all other Abnormal Condition &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, Toggled] Survive - While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;強奪(スナッチ) &lt;/ins&gt;is toggled on, you become immune to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;黒炎 &lt;/ins&gt;effect, as well as all other Abnormal Condition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;効果&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passive&lt;/del&gt;, Toggled] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic Hunt &lt;/del&gt;- While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snatch &lt;/del&gt;is toggled on, and in slot, every time you hit an entity, there is a chance you can take a small percentage of their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magicules&lt;/del&gt;, all the way up to 10%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;受動&lt;/ins&gt;, Toggled] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔法 狩猟 &lt;/ins&gt;- While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;強奪(スナッチ) &lt;/ins&gt;is toggled on, and in slot, every time you hit an entity, there is a chance you can take a small percentage of their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔素&lt;/ins&gt;, all the way up to 10%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;アクティブ&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Press] Physical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt &lt;/del&gt;- When used, the target you’re looking at is given a random level of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fragility&lt;/del&gt;, up to 10. You’re given a random level of Strengthened up to 10. and Haste up to 10. You then gain portion of their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack &lt;/del&gt;Attribute, but to 75%. (This doesn’t reduce their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack &lt;/del&gt;Attribute by such.)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Press] Physical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;狩猟 &lt;/ins&gt;- When used, the target you’re looking at is given a random level of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;脆弱&lt;/ins&gt;, up to 10. You’re given a random level of Strengthened up to 10. and Haste up to 10. You then gain portion of their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;攻撃 &lt;/ins&gt;Attribute, but to 75%. (This doesn’t reduce their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;攻撃 &lt;/ins&gt;Attribute by such.)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When Physical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt &lt;/del&gt;is used while crouching, it becomes Hunter Fest. Works like Crazy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt &lt;/del&gt;as an aoe&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When Physical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;狩猟 &lt;/ins&gt;is used while crouching, it becomes Hunter Fest. Works like Crazy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;狩猟 &lt;/ins&gt;as an aoe&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Press] Fox &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt &lt;/del&gt;- When used, you rip out the targets heart, however, this can only happen if your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magicules &lt;/del&gt;are equal to their EP. When you kill them, you gain 1/8th of their EP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Press] Fox &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;狩猟 &lt;/ins&gt;- When used, you rip out the targets heart, however, this can only happen if your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;魔素 &lt;/ins&gt;are equal to their EP. When you kill them, you gain 1/8th of their EP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If Fox &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt &lt;/del&gt;is used while crouching, it becomes Crazy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**If Fox &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;狩猟 &lt;/ins&gt;is used while crouching, it becomes Crazy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;狩猟&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Press] Crazy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt &lt;/del&gt;- This skill functions the same way as Fox &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hunt&lt;/del&gt;, however it targets all viable nearby targets instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Press] Crazy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;狩猟 &lt;/ins&gt;- This skill functions the same way as Fox &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;狩猟&lt;/ins&gt;, however it targets all viable nearby targets instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active&lt;/del&gt;, Held] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zero Sign &lt;/del&gt;- While held, this skill steals the ability for other people to perceive you. You then convert that stolen perception into raw power, every person who is no longer able to see you, gives you a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength &lt;/del&gt;boost.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;有効&lt;/ins&gt;, Held] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;絶気配(ゼロサイン) &lt;/ins&gt;- While held, this skill steals the ability for other people to perceive you. You then convert that stolen perception into raw power, every person who is no longer able to see you, gives you a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;剛力 &lt;/ins&gt;boost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
	<entry>
		<id>https://wiki.you107657.duckdns.org/index.php?title=Snatch_1.19.2&amp;diff=2001&amp;oldid=prev</id>
		<title>imported&gt;Merge: merge.py</title>
		<link rel="alternate" type="text/html" href="https://wiki.you107657.duckdns.org/index.php?title=Snatch_1.19.2&amp;diff=2001&amp;oldid=prev"/>
		<updated>2026-09-25T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;merge.py&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MergeSource|Nightmares}}&lt;br /&gt;
{{DISPLAYTITLE:Snatch}}{{DescriptionEcho|WIP}}&lt;br /&gt;
[[Category:Unique Skills|Snatch]]&lt;br /&gt;
{{Nightmares/Skill&lt;br /&gt;
|title=Snatch&lt;br /&gt;
|image=Snatch.png&lt;br /&gt;
&lt;br /&gt;
|Type=Unique Skill&lt;br /&gt;
|Obtain Cost=75K MP&lt;br /&gt;
|Points to Master=1000&lt;br /&gt;
|Passive=Toggle&lt;br /&gt;
&lt;br /&gt;
|Copying/Stealing=&lt;br /&gt;
|Race=&lt;br /&gt;
|Other=Reincarnation&lt;br /&gt;
}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
=== Passive ===&lt;br /&gt;
*[Passive, True] Fountain Of Youth - This skill gives you the Costless Regeneration effect, allowing you to heal your HP at a 10;1 Ratio as opposed to the 60:1 of Infinite Regeneration. The Spiritual Regeneration works at a 20:1 Ratio as opposed to the 120:1 Ratio of Infinite Regeneration. &lt;br /&gt;
*[Passive, Toggled] Survive - While Snatch is toggled on, you become immune to the Black Burn effect, as well as all other Abnormal Condition Effects.&lt;br /&gt;
*[Passive, Toggled] Magic Hunt - While Snatch is toggled on, and in slot, every time you hit an entity, there is a chance you can take a small percentage of their Magicules, all the way up to 10%.&lt;br /&gt;
===Active===&lt;br /&gt;
*[Active, Press] Physical Hunt - When used, the target you’re looking at is given a random level of Fragility, up to 10. You’re given a random level of Strengthened up to 10. and Haste up to 10. You then gain portion of their Attack Attribute, but to 75%. (This doesn’t reduce their Attack Attribute by such.) &lt;br /&gt;
**When Physical Hunt is used while crouching, it becomes Hunter Fest. Works like Crazy Hunt as an aoe&lt;br /&gt;
*[Active, Press] Fox Hunt - When used, you rip out the targets heart, however, this can only happen if your Magicules are equal to their EP. When you kill them, you gain 1/8th of their EP.&lt;br /&gt;
**If Fox Hunt is used while crouching, it becomes Crazy Hunt&lt;br /&gt;
*[Active, Press] Crazy Hunt - This skill functions the same way as Fox Hunt, however it targets all viable nearby targets instead.&lt;br /&gt;
*[Active, Held] Zero Sign - While held, this skill steals the ability for other people to perceive you. You then convert that stolen perception into raw power, every person who is no longer able to see you, gives you a Strength boost.&lt;br /&gt;
{{Nightmares/SkillsNavbox|state=collapsed}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Merge</name></author>
	</entry>
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