Config/Gamerules: Difference between revisions

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Config/Gamerules
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imported>Merge
merge.py
 
imported>Merge
merge.py
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Description !! Default Value !! Valid Values
! 名前 !! Description !! デフォルト Value !! Valid Values
|-
|-
| epDeathPenalty || The percentage of EP that the player will lose when respawning || 5 || 0 - 100
| epDeathPenalty || The percentage of EP that the player will lose when respawning || 5 || 0 - 100
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| epSteal || Enables certain skills to steal EP from Players || false || true - false
| epSteal || Enables certain skills to steal EP from Players || false || true - false
|-
|-
| labyrinthDeath || Allows players to die in the Labyrinth Dimension instead of getting teleport out at 1HP || false || true - false
| labyrinthDeath || Allows players to die in the 迷宮 Dimension instead of getting teleport out at 1HP || false || true - false
|-
|-
| labyrinthPvp || Allows players to pvp in the Labyrinth Dimension || true || true - false
| labyrinthPvp || Allows players to pvp in the 迷宮 Dimension || true || true - false
|-
|-
| maxAP || Maximum Aura Possible || 1000000000 || 0 - 2147483647
| maxAP || Maximum オーラ Possible || 1000000000 || 0 - 2147483647
|-
|-
| maxMP || Maxiumum Magicule Possible || 1000000000 || 0 - 2147483647
| maxMP || Maxiumum 魔素 Possible || 1000000000 || 0 - 2147483647
|-
|-
| minEP || Minimum EP a Player can reach while playing || 100 ||
| minEP || Minimum EP a Player can reach while playing || 100 ||
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| playerNaming || Allows players to be named by others || true || true - false
| playerNaming || Allows players to be named by others || true || true - false
|-
|-
| skillGriefing || Determines if Skills/Magic/Battlewill can grief blocks || true || true - false
| skillGriefing || Determines if スキル/魔法/気闘法 can grief blocks || true || true - false
|-
|-
| skillSteal || Enables certain skills to steal Skills from Players instead of copying || true || true - false
| skillSteal || Enables certain skills to steal スキル from Players instead of copying || true || true - false
|-
|-
| disableSpiritualLimit || Disables the limit of EP for daemons outside hell without a name or awakening || false || true - false
| disableSpiritualLimit || Disables the limit of EP for daemons outside hell without a name or awakening || false || true - false
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Description !! Default Value !! Valid Values
! 名前 !! Description !! デフォルト Value !! Valid Values
|-
|-
| colossusRespawn || Respawns the Elemental Colossus when a player who hasn't won against a colossus before reaches the arena in the Labyrinth || false || true - false
| colossusRespawn || Respawns the エレメンタルコロッサス when a player who hasn't won against a colossus before reaches the arena in the 迷宮 || false || true - false
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Description !! Default Value !! Valid Values
! 名前 !! Description !! デフォルト Value !! Valid Values
|-
|-
| epGain || How much percentage of EP that mobs can give when killed || 3 || 0 - 100
| epGain || How much percentage of EP that mobs can give when killed || 3 || 0 - 100
|-
|-
| maxApGain || Maximum amount of Aura an entity can gain at once from killing a target || 1000000000 || 0 - 2147483647
| maxApGain || Maximum amount of オーラ an entity can gain at once from killing a target || 1000000000 || 0 - 2147483647
|-
|-
| maxMpGain || Maximum amount of Magicule an entity can gain at once from killing a target || 1000000000 || 0 - 2147483647
| maxMpGain || Maximum amount of 魔素 an entity can gain at once from killing a target || 1000000000 || 0 - 2147483647
|-
|-
| playerEP || How much percentage of default EP value that fallen players can be used for EP gain calculation || 100 || 0-100
| playerEP || How much percentage of default EP value that fallen players can be used for EP gain calculation || 100 || 0-100
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| vanillaEP || How much percentage of default EP value that vanilla mobs can be used for EP gain calculation || 100 || 0 - 100
| vanillaEP || How much percentage of default EP value that vanilla mobs can be used for EP gain calculation || 100 || 0 - 100
|}
|}
= Chat =
= 雑談する =
{| class="wikitable"
{| class="wikitable"
|-
|-
! Name !! Description !! Default Value !! Valid Values
! 名前 !! Description !! デフォルト Value !! Valid Values
|-
|-
| tensuraDisplayName || Display the tensura name if the player is named || false || true - false
| tensuraDisplayName || Display the tensura name if the player is named || false || true - false
|}
|}
= Miscellaneous =
= その他 =
{| class="wikitable"
{| class="wikitable"
|-
|-
!Name !! Description !! Default Value !! Valid Values
!名前 !! Description !! デフォルト Value !! Valid Values
|-
|-
| demonLordAwaken || The amount of Soul Points needed to be a True Demon Lord || 10000 || 0 - ?
| demonLordAwaken || The amount of 魂 Points needed to be a True Demon 精霊王 || 10000 || 0 - ?
|-
|-
| demonLordSeed || The amount of EP needed to be a Demon Lord Seed || 200000 || 0 - ?
| demonLordSeed || The amount of EP needed to be a Demon 精霊王 Seed || 200000 || 0 - ?
|-
|-
| forceHarvestFestival || The souls required to force a harvest festival || 20000 || 0 - 2147483
| forceHarvestFestival || The souls required to force a harvest festival || 20000 || 0 - 2147483
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| experimentalFeature || Allow experimental features from Tensura:Reincarnated to be used || true || true - false
| experimentalFeature || Allow experimental features from Tensura:Reincarnated to be used || true || true - false
|-
|-
| [[Mechanics/Hardcore Race|hardcoreRace]] || Makes some Races harder to play as || false || true - false
| [[Mechanics/ハードコア種族|hardcoreRace]] || Makes some Races harder to play as || false || true - false
|-
|-
| noUniqueStart || Starts with a buff in MP/AP but no Unique Skills || false || true - false
| noUniqueStart || Starts with a buff in MP/AP but no ユニークスキル || false || true - false
|-
|-
| [[Mechanics/Reset Counter|resetCounterBonusUnique]] || Gains more Unique skills on resetting based on how many Reset Counters per skill. Maximum skills dictated by [[Config/Common|maxCounterBonus]] || 0 || 0 - ?
| [[Mechanics/Reset カウンター(反撃)|resetCounterBonusUnique]] || Gains more ユニーク skills on resetting based on how many Reset Counters per skill. Maximum skills dictated by [[Config/コモン|maxCounterBonus]] || 0 || 0 - ?
|-
|-
| [[Mechanics/Reset Counter|resetIncompletePenalty]] || Number of points gets removed from the Reset Counter when a player uses any reset scroll while not meeting the requirement || 0 || 0 - ?
| [[Mechanics/Reset カウンター(反撃)|resetIncompletePenalty]] || Number of points gets removed from the Reset カウンター(反撃) when a player uses any reset scroll while not meeting the requirement || 0 || 0 - ?
|-
|-
| [[Mechanics/Rimuru Mode|rimuruMode]] || Starts as Rimuru || false || true - false
| [[Mechanics/Rimuru Mode|rimuruMode]] || リムルとしてスタート || false || true - false
|-
|-
| skillBeforeRace || GainsUnique Skills before choosing race || false || true - false
| skillBeforeRace || GainsUnique スキル before choosing race || false || true - false
|-
|-
| trulyUnique || Removes owned Unique Skills from reincarnation skill list || false || true - false
| trulyUnique || Removes owned ユニークスキル from reincarnation skill list || false || true - false
|-
|-
| DisableNullification || Disables nullification skills from being used || false || true - false
| DisableNullification || Disables nullification skills from being used || false || true - false

Revision as of 10:55, 25 September 2026

収録元: Reincarnated

Tutorial Video

<youtube>https://www.youtube.com/watch?v=uGrdaj56NJw</youtube>

Player

名前 Description デフォルト Value Valid Values
epDeathPenalty The percentage of EP that the player will lose when respawning 5 0 - 100
epSteal Enables certain skills to steal EP from Players false true - false
labyrinthDeath Allows players to die in the 迷宮 Dimension instead of getting teleport out at 1HP false true - false
labyrinthPvp Allows players to pvp in the 迷宮 Dimension true true - false
maxAP Maximum オーラ Possible 1000000000 0 - 2147483647
maxMP Maxiumum 魔素 Possible 1000000000 0 - 2147483647
minEP Minimum EP a Player can reach while playing 100
mpSkillCost The percentage of MP that the player will lose when gaining a new skill 100 0 - 100
playerMindControl Enables certain skills to mind control Players true true - false
playerNaming Allows players to be named by others true true - false
skillGriefing Determines if スキル/魔法/気闘法 can grief blocks true true - false
skillSteal Enables certain skills to steal スキル from Players instead of copying true true - false
disableSpiritualLimit Disables the limit of EP for daemons outside hell without a name or awakening false true - false
disableDaemonAutoMagic Disables automatic obtainment of aspectual magic upon evolution for daemons false true - false

Spawning

名前 Description デフォルト Value Valid Values
colossusRespawn Respawns the エレメンタルコロッサス when a player who hasn't won against a colossus before reaches the arena in the 迷宮 false true - false

Drops

名前 Description デフォルト Value Valid Values
epGain How much percentage of EP that mobs can give when killed 3 0 - 100
maxApGain Maximum amount of オーラ an entity can gain at once from killing a target 1000000000 0 - 2147483647
maxMpGain Maximum amount of 魔素 an entity can gain at once from killing a target 1000000000 0 - 2147483647
playerEP How much percentage of default EP value that fallen players can be used for EP gain calculation 100 0-100
spawnerEP How much percentage of default EP value that mobs spawned from Spawners can be used for EP gain calculation 10 0 - 100
vanillaEP How much percentage of default EP value that vanilla mobs can be used for EP gain calculation 100 0 - 100

雑談する

名前 Description デフォルト Value Valid Values
tensuraDisplayName Display the tensura name if the player is named false true - false

その他

名前 Description デフォルト Value Valid Values
demonLordAwaken The amount of 魂 Points needed to be a True Demon 精霊王 10000 0 - ?
demonLordSeed The amount of EP needed to be a Demon 精霊王 Seed 200000 0 - ?
forceHarvestFestival The souls required to force a harvest festival 20000 0 - 2147483
experimentalFeature Allow experimental features from Tensura:Reincarnated to be used true true - false
hardcoreRace Makes some Races harder to play as false true - false
noUniqueStart Starts with a buff in MP/AP but no ユニークスキル false true - false
resetCounterBonusUnique Gains more ユニーク skills on resetting based on how many Reset Counters per skill. Maximum skills dictated by maxCounterBonus 0 0 - ?
resetIncompletePenalty Number of points gets removed from the Reset カウンター(反撃) when a player uses any reset scroll while not meeting the requirement 0 0 - ?
rimuruMode リムルとしてスタート false true - false
skillBeforeRace GainsUnique スキル before choosing race false true - false
trulyUnique Removes owned ユニークスキル from reincarnation skill list false true - false
DisableNullification Disables nullification skills from being used false true - false
NpcGrief Enables humanoid NPCs to interact with the environment regardless of mobGriefing true true - false