Gamerules

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Revision as of 10:55, 25 September 2026 by imported>Merge (merge.py)

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収録元: Reincarnated

Tutorial Video

<youtube>https://www.youtube.com/watch?v=uGrdaj56NJw</youtube>

Player

名前 Description デフォルト Value Valid Values
epDeathPenalty The percentage of EP that the player will lose when respawning 5 0 - 100
epSteal Enables certain skills to steal EP from Players false true - false
labyrinthDeath Allows players to die in the 迷宮 Dimension instead of getting teleport out at 1HP false true - false
labyrinthPvp Allows players to pvp in the 迷宮 Dimension true true - false
maxAP Maximum オーラ Possible 1000000000 0 - 2147483647
maxMP Maxiumum 魔素 Possible 1000000000 0 - 2147483647
minEP Minimum EP a Player can reach while playing 100
mpSkillCost The percentage of MP that the player will lose when gaining a new skill 100 0 - 100
playerMindControl Enables certain skills to mind control Players true true - false
playerNaming Allows players to be named by others true true - false
skillGriefing Determines if スキル/魔法/気闘法 can grief blocks true true - false
skillSteal Enables certain skills to steal スキル from Players instead of copying true true - false
disableSpiritualLimit Disables the limit of EP for daemons outside hell without a name or awakening false true - false
disableDaemonAutoMagic Disables automatic obtainment of aspectual magic upon evolution for daemons false true - false

Spawning

名前 Description デフォルト Value Valid Values
colossusRespawn Respawns the エレメンタルコロッサス when a player who hasn't won against a colossus before reaches the arena in the 迷宮 false true - false

Drops

名前 Description デフォルト Value Valid Values
epGain How much percentage of EP that mobs can give when killed 3 0 - 100
maxApGain Maximum amount of オーラ an entity can gain at once from killing a target 1000000000 0 - 2147483647
maxMpGain Maximum amount of 魔素 an entity can gain at once from killing a target 1000000000 0 - 2147483647
playerEP How much percentage of default EP value that fallen players can be used for EP gain calculation 100 0-100
spawnerEP How much percentage of default EP value that mobs spawned from Spawners can be used for EP gain calculation 10 0 - 100
vanillaEP How much percentage of default EP value that vanilla mobs can be used for EP gain calculation 100 0 - 100

雑談する

名前 Description デフォルト Value Valid Values
tensuraDisplayName Display the tensura name if the player is named false true - false

その他

名前 Description デフォルト Value Valid Values
demonLordAwaken The amount of 魂 Points needed to be a True Demon 精霊王 10000 0 - ?
demonLordSeed The amount of EP needed to be a Demon 精霊王 Seed 200000 0 - ?
forceHarvestFestival The souls required to force a harvest festival 20000 0 - 2147483
experimentalFeature Allow experimental features from Tensura:Reincarnated to be used true true - false
hardcoreRace Makes some Races harder to play as false true - false
noUniqueStart Starts with a buff in MP/AP but no ユニークスキル false true - false
resetCounterBonusUnique Gains more ユニーク skills on resetting based on how many Reset Counters per skill. Maximum skills dictated by maxCounterBonus 0 0 - ?
resetIncompletePenalty Number of points gets removed from the Reset カウンター(反撃) when a player uses any reset scroll while not meeting the requirement 0 0 - ?
rimuruMode リムルとしてスタート false true - false
skillBeforeRace GainsUnique スキル before choosing race false true - false
trulyUnique Removes owned ユニークスキル from reincarnation skill list false true - false
DisableNullification Disables nullification skills from being used false true - false
NpcGrief Enables humanoid NPCs to interact with the environment regardless of mobGriefing true true - false