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収録元: Mysticism

Captivator

{{#description2:Your previous life, you were the brightest, shining star. Your ability to turn lies into truths… Perhaps it’s the other way around? Whatever it may be, your eyes shine brilliantly in response to being on the biggest stage.}}Your previous life, you were the brightest, shining star. Your ability to turn lies into truths… Perhaps it’s the other way around? Whatever it may be, your eyes shine brilliantly in response to being on the biggest stage.

Captivator
Lie
Truth
Type
Unique Skill
Obtain Cost
60K MP
Points to Master
1000
Passive
True
Obtaining
Other
Reincarnation/Reroll

Compatibility System

If you rolled the Unique Skills Captivator or Bewilder, you are compatible with the other skill in this set, giving you a 5% chance to obtain the other Unique Skill from the respective skill holder.

Usage

Passive

  • [Passive, True] Fever Pitch - After using Performance, switch to the Truth mode, and vice versa.


Active

  • [Active, Held] Performance - Charm all non-allied entities in your presence in a 20 block radius, costing 250 MP/s to use. This Charm will wear off after 30 seconds and cannot be re-applied. Upon completing your performance, [Fever Pitch] activates. Addtionally, go on a 60 second cooldown. (I think the charm on this mode is bugged atm but do let me know)
    • All entities allied to you will gain Inspiration instead.

The maximum time you can Perform for is 15 seconds.

  • [Active, Press, Lie Mode] Masquerade - Tell a lie so grand it could become a truth. Hide the pain behind a dazzling smile that blinds the audience! Restore 25% HP and SHP of all allied entities in a 20 block radius and grant a slight speed buff to allies as well.
  • [Active, Press, Truth Mode] Unveil - Reveal the darkness, pain and sadness in your heart, paralyzing non-allied entities in a 10 block radius in fear for 10 seconds. On mastery, additionally grants Marked For Death for the same duration. Cooldown of 30 seconds and costs 500 MP to use.
  • [Mastery, Active, Press] Star Power - The six pointed star awakens. Grant all non-allied entities looking at you the Dazzled effect, freezing them in place for 10 seconds, making them unable to look away! Cooldown of 40 seconds.

Compulsor

{{#description2:Description WIP}}Description WIP

Compulsor
Type
Unique Skill
Obtain Cost
50K MP
Points to Master
1000
Passive
True · Toggle · In-Slot
Obtaining
Other
Reincarnation/Reroll

Usage

Passive

  • [Passive, In Slot] Self Replication - Should the user be less than 20% HP, automatically create a clone of the user. Maximum of 5 clones at once. Your clones can also self-propagate.
  • [Passive, True] Adaptive Replication - The user gains more learn points for resistances.
  • [Passive, Toggled] Shared Design - Become able to master resistances. When a resistance is mastered, the nullifcation form is acquired automatically


Active

  • [Active, Press] Organic Distortion - Warps and distorts the targets body, dealing 50 damage and giving them the Distorted effect for 10 seconds. Cooldown of 20 seconds.
    • Distorted: Grants enemy gravity increase, attack damage reduction, movement speed reduction and disrupts skill casting
  • [Active, Hold] Anatomy Manipulation - Allows the user to change the size of their body with the scroll wheel while the mode is held down.

Constant

{{#description2:Description WIP}}Description WIP

Constant
Type
Unique Skill
Obtain Cost
80K MP
Points to Master
1000
Passive
Toggle
Obtaining
Other
Reincarnation/Reroll

Usage

Passive

  • [Requires Mastery, Passive, Toggled] On Mastery, prevents Cook and Severance from being applied to the player.


Active

  • [Active, Hold] Constant: Health - Holding down the skill key will preserve your current health and spiritual health no matter how much damage you take. This mode drains 1000 magicules every second of is held down. When releasing, you will have a cooldown of 10 seconds,

After 15 seconds of holding this ability down, this mode automatically turns off with a longer cooldown of 15 seconds.

  • [Active, Press] Constant: Physical - After pressing the skill key, begin a 5 second timer. It will record the highest physical hit you perform during this timer. After the timer has ended, [Constant: Destruction] becomes available to use. Puts the skill on a 10 second cooldown after the key is pressed.
  • [Active, Held, Locked] Constant: Destruction - On the completion of Constant: Physical, become able to use Constant: Destruction. While holding down this skill mode, your damage will stagnate and always deal the highest hit you saved in Constant: Physical. This mode drains 3000 magicules every second it is held down. When releasing, you will have a cooldown of 10 seconds,

After 15 seconds of holding this ability down, this mode automatically turns off with a longer cooldown of 15 seconds.

  • [Requires Mastery, Active, Press] Constant: Energy - For 10 seconds after pressing this mode, your Magicules and Aura will not deplete. However, it will begin a hidden counter. After the 10 seconds are up, the cost of all the abilities that you used will be added up and multiplied by two, then subtracted from each of your statistics accordingly. If the drain from this mode would exceed 0%, instead set your magicules to 25% and prevent regeneration of magicules for 3 minutes.

Crasher

{{#description2:The essence of "deletion". Completely and utterly erase your foes from the plane of existence with the power of your sheer will alone.}}The essence of "deletion". Completely and utterly erase your foes from the plane of existence with the power of your sheer will alone.

Crasher
Type
Unique Skill
Obtain Cost
50000 MP
Points to Master
1000
Passive
In Slot
Obtaining
Other
Reincarnation/Skill Reroll

Usage

Passive

  • [Passive - In Slot] Thought Acceleration - Increase magic casting speed multiplier by 2, increase movement speed by 0.01 (0.02 with Mastery), increase attack speed by 0.2 (0.4 with Mastery)
  • [Passive - In Slot] Unstable Transmitter - Falling below 10% health gives you 75% of your maximum health as absorption. Furthermore, at the time of being damaged below 10%, all enemies nearby will be teleported away. Puts the skill on a cooldown of 120 seconds.
  • [Passive, In Slot] Void Infusion - Infuse your fists with the power of the void, dealing extra armor damage and passively severing the target for a small percentage of their health.


Active

  • [Active - Press] Destroyer Haki - Emanate the aura of the Destroyer, heralding the end as you inflict nearby enemies with unavoidable, non-resistable Void damage at 25 per second (50 when mastered). Additionally, crush the souls of your enemies under the weight of their sins, reducing their movement speed based on how powerful you are above the opponent. Costs 500 MP per second to use.
    • Bonus Info: Destroyer Haki is immune to cooldowns. Be careful when using in spawn areas or areas that limit ability use.
  • [Active - Hold] Dimension Hopper - Switch the dimensions, allowing you to scroll to select the dimensions (Overworld, Nether, End, Hell,Spirit Dimension) and hop between them. On release, your dimension will change. Nothing will happen if you release and you are still in that dimension. Cooldown of 600 seconds. 300 when mastered.

Cultivator

{{#description2:Embody the relentless pursuit of ascension, gathering and refining energy to reach unparalleled heights. A Cultivator walks the path of self-perfection and dominion over all.}}Embody the relentless pursuit of ascension, gathering and refining energy to reach unparalleled heights. A Cultivator walks the path of self-perfection and dominion over all.

Cultivator
Type
Unique Skill
Obtain Cost
80K MP
Points to Master
1000
Passive
True · In-Slot

Usage

Passive

  • [Passive, True] Heavens Favor - Changes the normal MP gain of 3% to 10% (15% on mastery) on killing a mob. Overrides any EP gamerules.
  • [Passive, In Slot] - Martial Prodigy - Battle wills can be learned instantly and gain a flat 50 (100 when mastered) to attack damage while holding no weapon in either hands.


Active

  • [Active, Press] Breakthrough - Every 1000 mob kills, you gain a Breakthrough level, allowing you to temporarily boost MP gain by 3x for 5 minutes. You also temporarily gain Strengthen 15 and Resistance 5 during these 5 minutes. After using Breakthrough, go on a 1 hour cooldown. Gain 100 mastery points every time you use Breakthrough.

Dreamer

{{#description2:Dream a dream so grand it becomes a nightmare... Gain control over the forces of life and death, allowing you to cheat death and restore yourself back to a "save point".}}Dream a dream so grand it becomes a nightmare... Gain control over the forces of life and death, allowing you to cheat death and restore yourself back to a "save point".

Dreamer
Type
Unique Skill
Obtain Cost
50000 MP
Points to Master
1000
Passive
In-Slot · True
Obtaining
Other
Reincarnation/Skill Reroll

Usage

Passive

  • Passive - In Slot] Ethereal Presence - 10% chance to dodge projectiles or physical attacks by phasing out of existence.
  • [Passive - In Slot] Recall - If you've been out of combat for 15 seconds (no damage taken), restore 2% of MP every 5 seconds.
  • [Passive - True] Lucid Dream - Death is not the end. If the player had set a Dream before dying, instantly teleport to the location of the Dream, restore all stats, and cheat death. Places the entire skill on a cooldown of 20 minutes. Susano'o’s Fantasy Destruction bypasses this and will kill you regardless.


Active

  • [Active - Press (1000.0 MP.)] Dream - Save your current health, SHP, magicules, aura, and location. Reactivating Dream will restore your stats back to the saved values and instantly teleport you to the location you saved. When activated, go on a 600 second cooldown. Dying will also trigger Dream if you've saved one. See [Lucid Dream]. Crouching and activating will cancel the dream.
  • [Active - Hold (50 MP)] Hypnosis - Induce Drowsiness on nearby mobs for 10 seconds. Grants a mastery point every 5 seconds.
  • [Active - Hold (100 MP per second held.)] Dream Eater - Holding down the skill while looking at a mob that is Drowsy will deal 50 damage and 50 spiritual damage after a 5 second timer. Successfully consuming a dream will reduce [Dreamer]'s cooldown by 30 seconds. Additionally grants a mastery point.

Engineer

{{#description2:Tinkering and tinkering. No one understood the machines as much as you did. In fact, no one understood you either. Perhaps it was always meant to be.}}Tinkering and tinkering. No one understood the machines as much as you did. In fact, no one understood you either. Perhaps it was always meant to be.

Engineer
Type
Unique Skill
Obtain Cost
75K MP
Points to Master
1000
Passive
In slot
Evolution
Next
Draedon, Lord of Engineering (unreleased)
Obtaining
Other
Reincarnation/Reroll

Usage

Passive

  • [Passive, In Slot] Tools of the Trade - Nearby Sentries or Dispensers will upgrade passively near the player. The longer it lives, the stronger it gets.


Active

  • [Active, Held] Build [Sentry/Dispenser]:

Sentry: Holding down the skill for 5 seconds will see you build a sentry at that location. Sentries are stationary and copy the user’s attributes at the time of building, like armor, HP, SHP and more. Sentries are autonomous and shoot at the nearest non-friendly target, including players. Maximum of 2 sentries at a time. Cooldown of 30 seconds. Placing down a new sentry at the limit of 2 will destroy the oldest placed sentry. Level 2 requires 120 seconds of being near the player. It will double the fire rate of the sentry. Level 3 requires 300 seconds (total 300, so 5 minutes from level 1) of being near the player. It will increase the fire rate further and equip your sentry with missiles.

Dispenser: Place down a Dispenser that provides the nearest player with magicules, aura and health over time. It restores 0.5% of MP and Aura every 5 seconds at level one. At level 2, after 120 seconds of being near the player, it starts to dispense health, healing 10 HP and restoring 1% of MP/AP every 5 seconds. At level 3, after 300 seconds (total 300, so 5 minutes from level 1) of being near the player, it starts to heal 5% of HP and restore 3% of MP/AP every 3 seconds.

  • [Active, Press] Bubble Shield - Throw down a bubble shield at the player's feet that lasts for 15 seconds. The bubble shield blocks all damage from the outside and prevents entities and projectiles from entering it. The owner and allies of the owner may enter or leave as they see fit. Puts the skill on a 25 second cooldown.

Gardener

{{#description2:The crops, the wild, everything was there for you. You sow the seeds and wish only for a bountiful harvest. And in turn, the crops bless you.}}The crops, the wild, everything was there for you. You sow the seeds and wish only for a bountiful harvest. And in turn, the crops bless you.

Gardener
Type
Unique Skill
Obtain Cost
60K MP
Points to Master
1000
Passive
True · Toggle
Evolution
Next
Demeter, Lord of Agriculture
Obtaining
Other
Reincarnation/Reroll

Usage

Passive

  • [Passive, True] Hoe Mastery - All hoes deal increased damage, allowing even a wooden hoe to be useful.
  • [Passive, Toggled] Crop Mastery - Nearby crops have a 50% chance (per crop) every 5 seconds to grow by one stage. allowing you to vastly speed up the process of growing any crops. Consumes 20 MP every 5 seconds when toggled on.


Active

  • [Active, Press] Blessing - Bless the food stack you're holding. Based on the current time of day, blessing the food will grant various helpful buffs. You can give these foods to any entity as well, allowing you to give buffs to them.

For each item in the stack, consume 250 MP. On mastery, the cost increases to 500 MP per food item.

Blessed at Dawn: Gain Strengthen 3 for 3 minutes (Strengthen 5 for 5 minutes on mastery) from consuming it. Blessed at Noon: Gain Resistance 1 for 3 minutes (Resistance 2 for 3 minutes on mastery) from consuming it. Blessed at Night: Gain Speed 3 and 2.0 Step Height for 3 minutes (Speed 5 and 3.0 Step Height for 5 minutes on mastery) from consuming it.

This mode gains mastery differently! It DIVIDES the points you would gain by 10, based on how many items were in the item stack, rounded down to the nearest whole number. For example, if I had a stack of 64 Steak, I would gain 6 mastery points instead of 1. However, if I were to just bless one, two, three, four, five, eight, or nine items, it would be 0 mastery points. You MUST minimally bless a stack of 10 to gain mastery.

Gatekeeper

{{#description2:Wield the authority of kings and command treasures beyond mortal reach. Summon divine armaments from the vault, binding foes in chains of judgment while asserting dominion over all.}}Wield the authority of kings and command treasures beyond mortal reach. Summon divine armaments from the vault, binding foes in chains of judgment while asserting dominion over all.

Gatekeeper
Type
Unique Skill
Obtain Cost
85K MP
Points to Master
1000
Passive
In-Slot
Obtaining
Other
Reincarnation/Reroll

Usage

Passive

  • [Passive, In Slot] Golden Rule: Grants a permanent Luck 5 effect to the user.


Active

  • [Active, Press] Enkidu - At the cost of 25k MP, imprisons the target in holy chains the player is looking at. Seals all movement and skill usage. Lasts for 120 seconds. Increases to 240 seconds with mastery. Cooldown of 20 seconds. When mastered, the cooldown becomes 10 seconds. Missing will incur a cooldown as well.
  • [Active, Press] King's Storehouse - Open a Spatial Storage with the dimensions of a large chest featuring 5 weaponry slots (10 slots on mastery). This storage is exclusively for weapons, with each item individually placed without stacking. This storehouse fuels the Gate of Babylon, providing a diverse and powerful arsenal.
  • [Active, Held] Gates of Babylon - Gates of Babylon - Summon your arsenal deposited in your storehouse in the form of light (will be changed to weapon models in 1.21.1.). Wherever the user is looking, the Gates will fire at that location. There is a fixed cooldown of 5 seconds between uses.

The number of portals scale with the mastery of the skill. 0 mastery - 1 portal. 250 mastery - 2 portals. 500 mastery - 3 portals. 750 mastery - 4 portals. 1000 mastery - 5 portals.

Crouching and using the skill will cause the Gates to surround the targetted location. If you targetted an entity, the Gates will autonomously target and fire arrows of light. These arrows deal Spatial Damage. The number of portals scale with the mastery of the skill. 0 mastery - 3 portals. 250 mastery - 4 portals. 500 mastery - 5 portals. 750 mastery - 6 portals. Mastered - 7 portals.

Hidden Ruler

{{#description2:The one who lurks in the shadows... Just waiting for things to happen. The one who answers your questions at every call...}}The one who lurks in the shadows... Just waiting for things to happen. The one who answers your questions at every call...

Hidden Ruler
Type
Unique Skill
Obtain Cost
75000 MP
Points to Master
1000
Passive
Toggle · True
Obtaining
Other
Reincarnation/Skill Reroll

Usage

Passive

  • [Passive - Toggle] Silence Between Two Strikes - All player sounds are muted.
  • [Passive - Toggle] Hidden Authority - Go invisible and conceal your presence to those around. On servers, hide yourself from the tab list as well and fake a leaving message. Untoggling will play a fake joining message.
  • [Passive - True] Ruler's Reign - All nearby subordinates gain Inspiration 1. On mastery, this changes to Inspiration 2.


Active

  • [Active - Press] Copy - Fetch the skill list of your target. Copy one random skill (Intrinsics, Commons or Extras) at random from the learned skills of your target. Copied skills are temporary and are lost on death. Copied skills last for as long as the user holds on to them or dies with it. You can only copy up to five temporary skills, where your cap will then be full. Shift + Skill Key to display all currently copied skills. 25% success rate. 75% failure rate. Changes to 50-50 on mastery.
  • [Active - Press] Paste - Paste one of your five copied skills at random to your target. The target need not be a subordinate. The target will keep the skill until they die. Again, shift + skill key to display all currently copied skills in the list. 25% success rate. 75% failure rate. Changes to 50-50 on mastery. On failure, the copied skill is lost.
  • [Active - Press] Recruitment - Recruit the target as a temporary subordinate (Charm) if they are weaker than you by 5x. Costs 1000 MP. Fails if the target is a boss.

Inverse

{{#description2:W.I.P}}W.I.P

Inverse
Type
Unique Skill
Obtain Cost
60K MP
Points to Master
1000
Passive
True · Toggle

Usage

Passive

  • [Passive, Toggle] Damage Redirection - Any magic damage taken by the user is countered fully. (double the damage on mastery)
  • [Passive, True, requires Mastery] Destiny Switch - When User takes damage below 25% swaps their place with the farthest mob in a 40 block radius.


Active

  • [Active, Press] Malice Exchange: Takes your or an entities debuffs and lets you put it onto other entities.
  • [Active, Press] Redirect - Lets you swap the places of yourself with a different entity.

Melancholy

{{#description2:Summon an aura of sorrow that slows and weakens nearby enemies, filling them with despair. The skill also throws objects or air, amplifying the feeling of hopelessness around you.}}Summon an aura of sorrow that slows and weakens nearby enemies, filling them with despair. The skill also throws objects or air, amplifying the feeling of hopelessness around you.

Melancholy
Type
Unique Skill
Obtain Cost
100K MP
Points to Master
1000
Passive
True · Toggle · In-Slot

Usage

Passive

  • [Passive, In Slot] Isha’s Tears - All players, even the wielder, and mobs, regardless of EP, are slowed by the player’s baneful aura. Slowness 4 for 10 seconds while near the player. The wielder only gets Slowness 2. Player gains Resistance 2 passively.
  • [Passive, Toggle] Homing - All thrown objects home in on targets.
  • [Passive, True] Veil - When dropping below 25% HP, knock all entities within a 12 block radius backwards by a large amount and grant them Slowness 10 and Burden 4 for 30 seconds. Cooldown of 5 minutes.


Active

  • [Active, Press (100.0 MP)] Gust - Generate strong blasts of wind to throw and manipulate objects or deadly, sharpened wind. No cooldown.
  • [Active, Hold] Turbulent Force - Pick up and control the movements of an entity you pick up. Maximum height of 5 blocks. (10 on mastery).
  • [Active, Press (1000.0 MP.)] Grief - Cry out, knocking back entities within 8 blocks with moderate knock back and inflicting them with blindness and weakness 2 for 10 seconds. Cooldown of 10 seconds

Plunderer

{{#description2:Blend the shadows together for a perfect mix of discord and harmony. Rule over them and destroy all who dare to disrupt the Shadow Monarch's reign.}}Blend the shadows together for a perfect mix of discord and harmony. Rule over them and destroy all who dare to disrupt the Shadow Monarch's reign.

Plunderer
Type
Unique Skill
Obtain Cost
75K
Points to Master
1000
Passive
True · Toggle
Evolution
Obtaining
Other
Reincarnation/Reroll

Usage

Passive

  • [Passive, Toggle] Soulscape - Killing any entity will have a 25% chance for their soul to linger for a short period of time. 50% chance on mastery. The user has 30 seconds to choose whether or not to keep this entity or it will disappear forever. See [Shadow Warrior].
  • [Passive, True] Essence of Night - During the night, your shadows grow restless. All Shadow Warriors gain increased damage and speed. Does not affect the player, unless a specific condition is met. See [Shadow Merge].


Active

  • [Active, Press] Shadow Warrior - Pressing the mode while looking at a lingering soul will create a Shadow Warrior version of the mob you killed, at the cost of the target's EP before you killed them PERMANENTLY. This REDUCES YOUR MAX MP BY THE TARGET'S EP. Includes Otherworlders but not bosses. Shadow Warriors are loyal to the player and act like a permanent subordinate.
  • [Active, Press] Shadow Storage - Store any subordinate you are looking at into an item. Right click the ground to re-summon them.
  • [Active, Press] Shadow Merge - While holding any of your shadow warrior subordinates in item form, pressing the skill key will allow you to harness their abilities, meaning their stats are added onto yours. Their max EP is added to your EP while Merge is happening. Pressing Shadow Merge again while merged will give you the original subordinate back in item form. Dying will make you permanently lose this subordinate.

While Merged, Essence of Night applies to you as well.

Special Interaction

Mastering plunderer makes shadow motion available to the user

Repeater

{{#description2:Through the lens, you trap light. You do something special, and you feel like you’ve already done it in millions of realities. Like the things you’ve done and led up to this moment were predestined. Maybe you can change that.}}Through the lens, you trap light. You do something special, and you feel like you’ve already done it in millions of realities. Like the things you’ve done and led up to this moment were predestined. Maybe you can change that.

Repeater
Type
Unique Skill
Obtain Cost
75K MP
Points to Master
1000
Passive
True · Toggle · In-Slot

Usage

Passive

  • [Passive, Toggle] Repeating Action - Any physical damage you perform will be repeated a second time.


Active

  • [Active, Press] Recursion Depth - The yous from a million, billion and infinite different realities come together for 5 seconds.

Each subsequent hit within 5 seconds of pressing the button gains exponential force. 1st hit = no multiplier. 2nd = x2 damage 3rd = x4 damage 4th = ... 5th = ... For example, if your hit would deal 3 damage, Repeating Action comes into play first, letting you deal 6 in one left click. On the next left click, you will deal 6 and 6 (Repeating) On the next left click, you will deal 12 and 12 (Repeating) Totaling up to 42 in one burst of damage.

Cooldown of 30 seconds. On mastery, this reduces to 15 seconds. Costs 500 MP to use.

  • [Active, Press] Playback - HALF DONE

Cooldown of 60 seconds. On mastery, reduces to 45 seconds. Costs 750MP to use.

Spiritualist

{{#description2:WIP}}WIP

Spiritualist
Type
Unique Skill
Obtain Cost
50K MP
Points to Master
1000
Passive
True · Toggle · In-Slot
Obtaining
Other
Reincarnation/Reroll

Usage

Passive

  • [Passive, Toggle] Chant Reduction - If a spell is not mastered, your cast speed is incredibly reduced through the spirits assistance.
  • [Passive, Toggle] Chant Annulment - You no longer require chanting to cast any magic if the spell is mastered.
  • [Passive, In Slot] Spiritfarer - The spirits protect you, reducing all magic and spiritual damage by 25%. Physical attacks are reduced by 10%.
  • [Passive, In Slot] Leyline Connection - All magicule consumption is halved.
  • [Passive, True] Harvester - Passively gain Souls through kills, even if you are not a Majin.


Active

  • [Active, Press] Carve - Spin the Ritual Scythe, harvesting Souls in an area around you. The amount of souls gained is dependent on the damage dealt. Cooldown of 10 seconds. Earn 1 mastery point on usage.

The Soul formula is as follows: (Mainhand Weapon Damage + Base Atk Dmg) x Critical Multiplier (typically 1.5) / 5

  • [Active, Scroll] Enhance - The souls of the dead help you. While holding down this mode, scroll to choose a percentage of your souls to use on your next Magic/Spiritual attack which will boost it's damage by that percentage, +10%.

Example:

Solar Rain deals 30 per bolt. Assume you have 8 bolts in one usage of Solar Rain. By default, this will deal 30 x 8 = 240 damage. Using 100% of your souls, you will deal +33 (110%) for each bolt resulting in 63 x 8 = 504 damage. If I set the level to 50%, it would instead be +60% damage. So on, so forth.

Stagnator

{{#description2:Cease all change, Prevent Targets from Moving or Regenerating, and stop All Things from Harming you}}Cease all change, Prevent Targets from Moving or Regenerating, and stop All Things from Harming you

Stagnator
Type
Unique Skill
Obtain Cost
50K MP
Points to Master
1000
Obtaining
Other
Reincarnation/Reroll

Usage

Active

  • [Active, Press] Stagnate: When used, reduce the target’s velocity to 0, and maintain it for 10 seconds, this also makes them freeze midair if they were falling or flying. Cost: 500mp
  • [Active, Hold] Inaction - While held, the user gains barrier points over time, at a cost of 50mp/second, and the user is unable to move or attack. On mastery, this can be toggled on, but the rate of gain is MUCH slower, with the same passive MP cost.
  • [Art, Toggle] Stasis Coat - When used, grants severance to the users attacks, as well as +10 damage, This mode must be learned.

The Balance

{{#description2:WIP}}WIP

The Balance
Type
Unique Skill
Points to Master
1000
Obtaining
Other
Reincarnation/Reroll

Usage

Passive

  • [Passive, In Slot] Freund Schild - Every 1k damage the user receives are stored as misfortune points which can be used to amplify the misfortune redirected against target. (if landed successfully this cannot be migitated or nullified)
  • [Passive, Toggle] Probability Manipulation - 50% dodge 45% crit (70% dodge on mastery) (65% crit on mastery)
  • [Passive, Toggle] The Balance - All crit damage agasint the damage is countered and carries over all buffs (i.e: cook users will cook themselves, target will sever themselves if they had severence.) Bypassed by Susano'o, follows same formula as absolute guard for infinity prison. Cannot directly counter skills that apply potion effects.
  • [Passive, True] Fortune Mitigation - Your own schrift affects you causing you to deal 25% less damage


Active

  • [Active, Press] Misfortune Release - Releases stored misfortune, can release upto 10 misfortune points doing 1k damage per point. Releases misfortune bypasses all barriers.

Vainglory

{{#description2:You, the one who conquers this sacred land, in control over both Shadow and Light. May all your enemies bow before the might of your Shadow Army.}}You, the one who conquers this sacred land, in control over both Shadow and Light. May all your enemies bow before the might of your Shadow Army.

Vainglory
Type
Unique Skill
Obtain Cost
100K MP
Points to Master
1500
Passive
True · Toggle · In-Slot

Usage

Passive

  • [Passive, Toggle] Soulscape - Killing any entity will allow their soul to linger for a short period of time. The user has 30 seconds to choose whether or not to keep this entity or it will disappear forever. See [Shadow Warrior].
  • [Passive, True] Essence of Eclipse - Your shadows grow restless. All Shadow Warriors gain increased damage and speed during the night and gain armor and armor toughness in the day. Does not affect the player, unless a specific condition is met. See [Shadow Merge].
  • [Passive, In Slot] Rewrite Fate - Any deaths that the user may take are rewritten at the cost of 25% of the user's MP (20% on mastery). The user will then teleport to a random location next to the target. Susano'o Fantasy Destruction overwrites this and outright kills you.


Active

  • [Active, Press] Shadow Warrior - Pressing the mode while looking at a lingering soul will create a Shadow Warrior version of the mob you killed, at the cost of the target's EP before you killed them. No longer consumes Maximum MP, but instead Current MP. Yes, includes Otherworlders but not bosses. Shadow Warriors are loyal to the player and act like a permanent subordinate.
  • [Active, Press] Shadow Storage - Store any subordinate you are looking at into an item. Right click the ground to re-summon them.
  • [Active, Press] Shadow Merge - While holding any of your shadow warrior subordinates in item form, pressing the skill key will allow you to harness their abilities, meaning their stats are added onto yours. Their max EP is added to your EP while Merge is happening. Pressing Shadow Merge again while merged will give you the original subordinate back in item form. Dying will make you permanently lose this subordinate.

While Merged, Essence of Eclipse applies to you as well.

Victorious Harbinger

{{#description2:You are the forerunner of victory, your presence declares near fated victory, both demon and angel of all battles.}}You are the forerunner of victory, your presence declares near fated victory, both demon and angel of all battles.

Victorious Harbinger
Type
Unique Skill
Obtain Cost
80K MP
Points to Master
1000
Passive
True · Toggle

Usage

Passive

  • [Passive - True] Courage of the Strong – Grants immunity to psychological effects such as Fear and Charm.
  • [Passive - Toggle] Relentless Barrage – Increases Attack Speed by 10%.


Active

  • [Active - Hold] Might – Releases an overwhelming aura that inflicts Fear on enemies within a 10-block radius for 10 seconds. Costs 2000 MP per second and has a cooldown of 40s
  • [Active - Press] Tenacious Resolve – Weakens the duration and strength (if strength surpasses Level 1) of negative effects not affected by Courage of the Strong and caused by other entities. Costs 500 MP and has a cooldown of 60s