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Mobs/Elemental Colossus

From Tensura Wiki
収録元: Reincarnated
Elemental Colossus
Stats
Health
600
Spiritual Health
1200
Armor
40
Attack
50
Minimum EP
330000
Maximum EP
350000


"The Fairy's not gonna like this..."

The Elemental Colossus is a powerful boss found within the Labyrinth. It primarily specializes in close-range combat, using melee attacks, a spinning attack, grappling, and a powerful leap attack.

Summary

The Elemental Colossus is a heavily armored melee boss that can both fight nearby targets and rapidly close large distances. Its attacks include melee strikes, a spinning attack, grabbing and throwing targets, and a leap that can end in a powerful slam.

It also has several damage and status-effect immunities and regenerates health over time.

Combat

The Elemental Colossus primarily fights using physical attacks.

Melee Attack

The Colossus performs repeated melee attacks against nearby targets.

Its base attack damage is 50.

Spin Attack

The Colossus can perform a spinning attack that damages nearby targets and applies knockback.

  • Damage: 1.5× attack damage
  • Area: 4 blocks beyond its bounding box
  • Selection chance: 30%

The spin attack is performed from ticks 10 through 20 of its attack behavior when selected.

For the Colossus, this means the attack deals 75 damage before other modifiers.

attackDamage * 1.5

Here, attackDamage refers to the Colossus's base attack damage of 50.

Grab and Throw

The Colossus can grab nearby targets and force them to ride on its body before throwing them away.

  • Grab range: 5 blocks
  • Grab damage: 0.5× attack damage
  • Throw damage: 2× attack damage
  • Throw velocity: Magnitude of 5 in the direction the Colossus is facing, with an additional 1.0 vertical velocity

With 50 base attack damage, the grab deals 25 damage and the throw deals 100 damage before other modifiers.

doHurtTarget(target, 0.5f);

The multiplier causes the normal attack damage to be reduced to half for the grab.

doHurtTarget(target, 2.0f);

The same attack function is instead given a multiplier of 2 to deal double damage for the throw.

Leap

The Colossus can leap toward distant targets to close large gaps.

  • Minimum range: 10 blocks
  • Maximum range: 64 blocks
  • Attack interval: 30 ticks

The leap activates the Colossus's slamming state.

Slam Attack

If the Colossus falls more than 3 blocks while in its slamming state, it performs a powerful slam attack.

  • Area: 10 × 10 × 10 blocks
  • Damage: 2× attack damage
  • Knockback: Yes
  • Explosion radius: 3 blocks
  • Block destruction: Can destroy blocks tagged as Earth Skill Breakable when Mob Griefing is enabled

With 50 base attack damage, the slam deals 100 damage before other modifiers.

isSlammingFall() && fallDistance > 3.0f

This condition means the slam requires the Colossus to be in its slamming state and to have fallen more than 3 blocks.

The slam also creates an explosion at the point of impact. The Colossus does not take normal fall damage when performing a slam.

Defenses

The Elemental Colossus possesses several resistances and immunities.

Damage Resistances

The Natural Effect reduction means that only one-fifth of the original damage is applied.

if (TensuraDamageHelper.isNaturalEffects(source)) {
    amount *= 0.2f;
}

Here, source is the damage source being checked, while amount is the amount of damage that would otherwise be dealt.

Damage Immunities

The Colossus is immune to:

  • Projectile attacks classified as Piercing.
  • IN_WALL damage, such as damage from being inside a block.
  • Poking damage, such as damage from berry bushes and cacti.
  • HOT_FLOOR damage, such as damage from standing on magma blocks.

Status Effect Immunities

The Colossus cannot be affected by:

  • Poison
  • Fatal Poison
  • Paralysis
  • Infection
  • Burden

Regeneration

The Elemental Colossus regenerates health depending on its current state.

  • Normal: 10 HP every 2 seconds
  • Sitting: 20 HP every second
  • Sleeping: 30 HP every second

Behavior

The Elemental Colossus uses ground-based navigation and can detect targets within 64 blocks.

Its actual aggression area is restricted by the configured Labyrinth Colossus area.

During combat, the Colossus can use melee attacks, spin attacks, grab-and-throw attacks, and leap attacks.

The Colossus possesses complete knockback resistance.

Sleep

When naturally spawned, the Elemental Colossus initially begins in a sleeping state.

While sleeping:

  • It regenerates 30 HP per second.
  • Incoming damage is reduced to 10% of its normal amount.

The Colossus wakes when it becomes angry, becomes a vehicle or passenger, or should follow its owner.

Drops

Respawn Rules

The Elemental Colossus can be respawned infinitely by throwing a Block of Pure Magisteel at the middle of the Labyrinth Arena.

The Elemental Colossus will also respawn when the gamerule [ColossusRespawn] is enabled if the player resets their character or race.

Existence Points are awarded only once per player upon their first successful defeat of the Colossus.

Subsequent respawns defeated by the same player will not yield additional EP.

Note

  • The Elemental Colossus will only spawn when reaching the arena.
  • The Elemental Colossus will only aggro targets within 40 blocks from the center of the area. [Can be changed with /tensura worldData labyrinth colossusPosition areaRadius]
  • Although the Elemental Colossus inherits taming functionality, it has no direct method for being tamed.