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Sariel

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収録元: MysticismNightmares

Mysticism

{{#description2:A beacon of unwavering hope and heroism, inspiring allies and unleashing divine resolve to shape destiny.}}A beacon of unwavering hope and heroism, inspiring allies and unleashing divine resolve to shape destiny.

Sariel, Lord Of Hope
Type
Ultimate Skill
Series
Virtue
Obtain Cost
1 Million MP
Points to Master
3000
Passive
True · Toggle · In-Slot
Evolution
Previous

Usage

Passive

  • [Passive, True] Unyielding - Grant hope to your allies. All allies in a 15 block radius from the user receives the Inspiration and Ally Boost effect. Additionally, all nearby allies gain 3 Unyielding Points every 10 seconds. On mastery, nearby allies gain Inspiration 2 and Ally Boost 2, and gain 4 Unyielding Points instead.

Allow it to go up to 1800 instead of 1200 and gain ally Ultimate Skills at 1800 points. 1201 - 1799 points don't do anything. If the subordinate is a player, the owner can now copy the target's Extra Skills and below if it is not hardcore mode. Resistances are included, but Nullifications will not be copied.

  • [Passive, In Slot] A Buff to the users physical and battlewill as well as allowing their attacks to bypass Physical Attack Resistance (Nullification is also treated as Resistance) and damage Spiritual Lifeforms.
  • [Passive, Toggle] Thought Accel - Speed up your reaction speed, increasing casting speed, attack speed, and movement speed.


Active

  • [Active, Hold] Sacred Haki - Inflict Fear on nearby entities as well as letting all allies within the activation radius healed by 1200HP every 5 seconds (100 ticks) and have every negative status effects removed. Costs: 10K MP.
  • [Active, Press] Backup - Only takes 10% to create a backup. The rest remains the same (like crouch to dismiss and press again to switch between bodies). On mastery, your backup will gain ally boost 1 even when you're not nearby and it will only take 5% to create a backup. Your backup will attack those nearby when the skill is mastered.
  • [Active, Press] Return - Returns the number of Unyielding points that your subordinate has when looking at one.
  • [Art, In Slot] Fortitude - Drain the life of the target by coating your next attack with the raw unfiltered life-reaping energy of [Sariel]. This mode applies a cooldown of 15 seconds to [Sariel]. Costs: 300K MP.

If your target does not possess an Ultimate Skill, instantly kill the target. If the target possesses an Ultimate Skill, they will be protected from instant death, but instead take heavy damage and receive Anti-Skill. Based on the following:

  • If the target has 100% to 110% EP from your EP, deal 90% of their health as damage and heal yourself for the amount.
  • If the target has 110% to 120% EP from your EP, deal 80% of their health as damage and heal yourself for the amount.
  • If the target has 120% to 130% EP from your EP, deal 70% of their health as damage and heal yourself for the amount.
  • If the target has 130% to 140% EP from your EP, deal 60% of their health as damage and heal yourself for the amount.
  • If the target has 140% to 150% EP from your EP, deal 50% of their health as damage and heal yourself for the amount.
  • If the target has more than 150% of your EP, deal 25% of their health as damage and heal yourself for the amount.

Version history

  • 1.21.1 – ???
  • 1.19.2 – Added to the game.

Nightmares

{{#description2:WIP}}WIP

「Sariel, Lord of Hope」
Type
Ultimate Skill
Obtain Cost
500k MP
Points to Master
25000
Passive
Toggle
Evolution
Previous
Obtaining
Other
Master Unyielding
 
Win 10 raids and have 25 subordinates
 
Kill 100 or more Daemon mobs

Usage

Passive

  • [Passive, True] Unyield:
    • Once a mob is named by the user, it will gain 1 (2 with Mastery) Unyielding Point each 5s that it’s 30 blocks around the player, this will decrease if the mob is too far away. If a subordinate dies to a damage source not from the owner, the user will gain 10% of the sub’s EP for each 60 points (5 minutes) it has - The maximum amount of EP can gain is 100% = 600 points (50 minutes).
      • To gain the fallen Subordinates’ skills/magics/battlewills, the Subordinate needs to have at least 120 points for Skills, Battlewills, Magic, and 600 points for Unique Skills. 6,000 for Ultimate Skills.


  • [Passive, In-Slot] Life Domination: Natural Domain
    • While this skill is In-Slot, the user can absorb the magicules in the surronding air. The user's SHP and AP regenerate much faster. (4x faster by default).
  • [Passive, Toggle] Hope's Gift:
    • When Toggled on, the user and their subordinates gain 100% crit chance and a 25% Dodge chance
  • [Passive, True] Life Domination: superior life force
    • The user cannot have their energy drained by an attack that has less than 75% of their EP. any draining effects on the user are cut in half(75% when mastered)

Active

  • [Active, Press] Backup:
    • Upon activation, at the MP cost equal to 25% of the user’s max MP, spawn an immobile Body with all your EP and no skills at where the user is. When activated again, transfer the user’s soul to where the Body is and spawn a new Body where the user is, swap their Equipments in Armor and Hand slots (other slots are untouched) - Shift activate to remove the Backup Body. If the user dies when there’s a Backup available, automatically transfer them to that Backup (If KeepInventory is off, items in Armor and Hand slots of the user will spawn where they’re supposed to die, else those will spawn where the Backup is). Only works Multi-Dimensionally with Mastery.
  • [Active, Press] Life Domination: Empower
    • When used,you and all nearby subordinates gain Resistance degrade, akk if the subordinates and the user gain Strengthened 5 and Resistance 2
  • [Active, In-slot]Fortitude
    • While this mode is in slot, the user's sword is coating in pale blue flames, and the user drains the life force of anyone they strike, to various degrees based off several factors. This art does have a 7 Second Cooldown.
      • If the target has less than 30% of your EP, this skill will drain 80% of their HP and SHP in a single strike.
      • The the target has less than 50% of your EP, this skill will drain 60% of their HP and SHP in a single strike.
      • The the target has less than 70% of your EP, this skill will drain 40% of their HP and SHP in a single strike.
      • The the target has less than 50% of your EP and has no Ultimate Skill, this will drain 99% of their HP and SHP in a single strike.
  • [Active, Hold] Life Domination: Reconstruction
    • While this mode is held, the user begins to regenerate their HP and SHP alongside their subordinates HP and SHP at 50 a tick. Every second held, costs the user 10,000 Magicules.