Overhaul 1.19.2
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収録元: Nightmares
{{#description2:To rebuild the world, one must first break it down.}}To rebuild the world, one must first break it down.
Overhaul
Information
Type
Unique Skill
Obtain Cost
—
Points to Master
—
Passive
4 Modes, Absorption, Matter Meter
Obtaining
Other
Merge Target, Temporary Skill Copy, Stat Boosting, Block + Entity Breakdown
Active
- [Active, Press] – Deconstruct
- Targets a block or enemy in range:
- Destroys blocks (excluding bedrock) within 4.5 blocks
- Deals 6.0 damage to living targets within 2.0 blocks
- Grants:
- +10 Matter (for blocks)
- +5 Matter (for entities)
- Matter Cap: 1000
- Cannot trigger if no valid target found
- [Active, Press] – Reconstruct]
- Consumes Matter to heal the user:
- 0.25 HP per 1 Matter
- Heals up to missing health
- Consumes appropriate Matter
- Plays sound upon success
- [Active, Press] – Overbuild]
- If ≥25 Matter:
- Grants:
- Damage Resistance (15s)
- Strength Buff (15s)
- Strength based on: `matter / 100` (max 3)
- Consumes **all** stored Matter
- Grants:
- [Active, Press] – Absorb]
- Absorbs a low-HP entity within 3 blocks - Deals 10,000 true damage - If the target dies:
- Grants:
- Regeneration II (10s)
- Stat Merge:
- +50% of MAX_HEALTH
- ATTACK_DAMAGE
- SPEED (temporary modifier)
- Skill Absorption:
- Up to 2 learned skills
- If in whitelist → Permanently absorbed
- Otherwise → Temporary version (Mastery 25)
- Up to 2 learned skills
- Displays merge message
- Grants:
Matter System
- Max Capacity: **1000 Matter**
- Stored in skill's internal NBT
- Gained via Deconstruct mode only
- Spent using Reconstruct and Overbuild