Overhaul 1.19.2

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収録元: Nightmares

{{#description2:To rebuild the world, one must first break it down.}}To rebuild the world, one must first break it down.

Overhaul
Type
Unique Skill
Obtain Cost
—
Points to Master
—
Passive
4 Modes, Absorption, Matter Meter
Obtaining
Other
Merge Target, Temporary Skill Copy, Stat Boosting, Block + Entity Breakdown

Active

  • [Active, Press] – Deconstruct

- Targets a block or enemy in range:

    • Destroys blocks (excluding bedrock) within 4.5 blocks
    • Deals 6.0 damage to living targets within 2.0 blocks
    • Grants:
      • +10 Matter (for blocks)
      • +5 Matter (for entities)
    • Matter Cap: 1000
    • Cannot trigger if no valid target found


  • [Active, Press] – Reconstruct]

- Consumes Matter to heal the user:

    • 0.25 HP per 1 Matter
    • Heals up to missing health
    • Consumes appropriate Matter
    • Plays sound upon success


  • [Active, Press] – Overbuild]

- If ≥25 Matter:

    • Grants:
      • Damage Resistance (15s)
      • Strength Buff (15s)
    • Strength based on: `matter / 100` (max 3)
    • Consumes **all** stored Matter


  • [Active, Press] – Absorb]

- Absorbs a low-HP entity within 3 blocks - Deals 10,000 true damage - If the target dies:

    • Grants:
      • Regeneration II (10s)
    • Stat Merge:
      • +50% of MAX_HEALTH
      • ATTACK_DAMAGE
      • SPEED (temporary modifier)
    • Skill Absorption:
      • Up to 2 learned skills
        • If in whitelist → Permanently absorbed
        • Otherwise → Temporary version (Mastery 25)
    • Displays merge message


Matter System

  • Max Capacity: **1000 Matter**
  • Stored in skill's internal NBT
  • Gained via Deconstruct mode only
  • Spent using Reconstruct and Overbuild